Literature DB >> 29367017

Do enhanced states exist? Boosting cognitive capacities through an action video-game.

Maria Kozhevnikov1, Yahui Li2, Sabrina Wong2, Takashi Obana2, Ido Amihai2.   

Abstract

This research reports the existence of enhanced cognitive states in which dramatic temporary improvements in temporal and spatial aspects of attention were exhibited by participants who played (but not by those who merely observed) action video-games meeting certain criteria. Specifically, Experiments 1 and 2 demonstrate that the attentional improvements were exhibited only by participants whose skills matched the difficulty level of the video game. Experiment 2 showed that arousal (as reflected by the reduction in parasympathetic activity and increase in sympathetic activity) is a critical physiological condition for enhanced cognitive states and corresponding attentional enhancements. Experiment 3 showed that the cognitive enhancements were transient, and were no longer observed after 30 min of rest following video-gaming. Moreover, the results suggest that the enhancements were specific to tasks requiring visual-spatial focused attention, but not distribution of spatial attention as has been reported to improve significantly and durably as a result of long-term video-game playing. Overall, the results suggest that the observed enhancements cannot be simply due to the activity of video-gaming per se, but might rather represent an enhanced cognitive state resulting from specific conditions (heightened arousal in combination with active engagement and optimal challenge), resonant with what has been described in previous phenomenological literature as "flow" (Csikszentmihalyi, 1975) or "peak experiences" (Maslov, 1962). The findings provide empirical evidence for the existence of the enhanced cognitive states and suggest possibilities for consciously accessing latent resources of our brain to temporarily boost our cognitive capacities upon demand.
Copyright © 2018 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Arousal; Attentional blink; Enhanced cognitive state; Videogaming

Mesh:

Year:  2018        PMID: 29367017     DOI: 10.1016/j.cognition.2018.01.006

Source DB:  PubMed          Journal:  Cognition        ISSN: 0010-0277


  5 in total

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Journal:  Front Hum Neurosci       Date:  2022-04-28       Impact factor: 3.473

3.  Is There an Optimal Autonomic State for Enhanced Flow and Executive Task Performance?

Authors:  Michael S Chin; Stefanos N Kales
Journal:  Front Psychol       Date:  2019-08-14

4.  Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review.

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5.  Transient and Long-Term Improvements in Cognitive Processes following Video Games: An Italian Cross-Sectional Study.

Authors:  Rosa Angela Fabio; Massimo Ingrassia; Marco Massa
Journal:  Int J Environ Res Public Health       Date:  2021-12-22       Impact factor: 3.390

  5 in total

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