| Literature DB >> 29340268 |
Katie E Gunnell1,2,3,4, Jennifer Brunet2,5,6, Mathieu Bélanger7,8,9.
Abstract
We examined if screen time can be assessed over time when the measurement protocol has changed to reflect advances in technology. Beginning in 2011, 929 youth (9-12 years at time one) living in in New Brunswick (Canada) self-reported the amount of time spent watching television (cycles 1-13), using computers (cycles 1-13), and playing video games (cycles 3-13). Using longitudinal invariance to test a shifting indicators model of screen time, we found that the relationships between the latent variable reflecting overall screen time and the indicators used to assess screen time were invariant across cycles (weak invariance). We also found that 31 out of 37 indicator intercepts were invariant, meaning that most indicators were answered similarly (i.e., on the same metric) across cycles (partial strong invariance), and that 28 out of 37 indicator residuals were invariant indicating that similar sources of error were present over time (partial strict invariance). Overall, across all survey cycles, 76% of indicators were fully invariant. Whereas issues were noted when new examples of screen-based technology (e.g., iPads) were added, having established partial invariance, we suggest it is still possible to assess change in screen time despite having changing indicators over time. Although it is not possible to draw definitive conclusions concerning other self-report measures of screen time, our findings may assist other researchers considering modifying self-report measures in longitudinal studies to reflect technological advancements and increase the precision of their results.Entities:
Keywords: Adolescents; Computers; Invariance; Longitudinal; Measurement; Screen time; Shifting indicators; Technology
Year: 2017 PMID: 29340268 PMCID: PMC5766751 DOI: 10.1016/j.pmedr.2017.12.008
Source DB: PubMed Journal: Prev Med Rep ISSN: 2211-3355
Descriptive statistics across each survey cycle.
| TV/videos | Computer use | Video games | ||||
|---|---|---|---|---|---|---|
| M | SD | M | SD | M | SD | |
| Cycle 1 | 24.79 | 10.39 | 19.77 | 10.38 | – | – |
| Cycle 2 | 26.18 | 10.14 | 20.22 | 10.77 | – | – |
| Cycle 3 | 24.61 | 9.89 | 19.29 | 10.87 | 17.42 | 11.98 |
| Cycle 4 | 25.31 | 9.80 | 19.76 | 11.06 | 17.17 | 12.02 |
| Cycle 5 | 25.45 | 9.72 | 20.46 | 11.85 | 19.58 | 13.43 |
| Cycle 6 | 25.27 | 10.36 | 20.51 | 12.61 | 18.68 | 13.82 |
| Cycle 7 | 24.97 | 9.86 | 19.40 | 12.29 | 17.71 | 12.99 |
| Cycle 8 | 25.60 | 10.53 | 20.43 | 12.73 | 18.90 | 13.87 |
| Cycle 9 | 24.41 | 10.35 | 25.65 | 12.70 | 22.78 | 13.63 |
| Cycle 10 | 25.42 | 10.73 | 27.08 | 12.35 | 22.75 | 13.92 |
| Cycle 11 | 25.25 | 10.23 | 27.75 | 12.81 | 23.39 | 14.13 |
| Cycle 12 | 24.61 | 10.86 | 27.95 | 12.59 | 22.76 | 14.34 |
| Cycle 13 | 25.06 | 10.92 | 28.91 | 12.96 | 22.03 | 14.94 |
Notes: TV = television, M = mean, SD = standard deviation. Units of measurement for TV, computer use and video games are not hours per week. Scores range from 7 to 49. Cycle 1 was conducted in Fall 2011 and the MATCH study was carried out in New Brunswick (Canada).
Results of invariance test for screen time.
| MLRχ2(df) | CFI | ΔCFI | RMSEA | RMSEA 90%CI | ΔRMSEA | |
|---|---|---|---|---|---|---|
| No constraints | 381.95 | 0.995 | – | 0.012 | [0.00, 0.02] | – |
| Loadings constrained | 419.63 | 0.994 | 0.001 | 0.013 | [0.01, 0.02] | 0.001 |
| Intercepts constrained | 731.19 | 0.963 | 0.031 | 0.031 | [0.03, 0.04] | 0.018 |
| TV/Videos cycle 9 freed | 681.34 | 0.968 | 0.026 | 0.029 | [0.03, 0.03] | 0.016 |
| Computers cycle 13 freed | 654.89 | 0.971 | 0.026 | 0.028 | [0.02, 0.03] | 0.015 |
| Computers cycle 12 freed | 633.56 | 0.973 | 0.021 | 0.027 | [0.02, 0.03] | 0.014 |
| TV/videos cycle 11 freed | 601.15 | 0.976 | 0.018 | 0.025 | [0.02, 0.03] | 0.012 |
| TV/videos cycle 10 freed | 539.55 | 0.983 | 0.011 | 0.021 | [0.02, 0.03] | 0.008 |
| TV/videos cycle 12 freed | 498.30 | 0.987 | 0.007 | 0.019 | [0.01, 0.02] | 0.006 |
| Residuals constrained | 640.04 | 0.975 | 0.012 | 0.025 | [0.02, 0.03] | 0.006 |
| Computers cycle 8 freed | 625.38 | 0.976 | 0.011 | 0.024 | [0.02, 0.03] | 0.005 |
| TV/Videos cycle 13 freed | 612.77 | 0.977 | 0.010 | 0.024 | [0.02, 0.03] | 0.005 |
| Video games cycle 13 freed | 602.61 | 0.978 | 0.009 | 0.023 | [0.02, 0.03] | 0.004 |
Notes: CFI = comparative fit index, RMSEA = root mean square error of approximation. Cycle 1 was conducted in Fall 2011 and the MATCH study was carried out in New Brunswick (Canada).
p < .05