| Literature DB >> 29287064 |
Emily C Dunn1,2, Clare E Humberstone2, K Fiona Iredale1, David T Martin2, Anthony J Blazevich2.
Abstract
Humans commonly ascertain physical dominance through non-lethal fighting by participating in combat sports. However, the behaviours that achieve fight dominance are not fully understood. Amateur boxing competition, which is judged using the subjective "Ten Point Must-System", provides insight into fight dominance behaviours. Notational analysis was performed on 26 elite male competitors in a national boxing championship. Behavioural (guard-drop time; movement style [stepping/bouncing time]; clinch-time; interaction-time) and technical (total punches; punches landed [%Hit]; air punches [%Air]; defence) measures were recorded. Participants reported effort required (0-100%) and perceived effect of fatigue on their own performance (5-point Likert scale) following bouts. Differences between winners and losers, and changes across the duration of the bout were examined. Winners punched more accurately than losers (greater %Hit [33% vs. 23%] and lower %Air [17% vs. 27%]) but total punches, defence and interaction-time were similar. From rounds 1-2, clinch-time and guard drops increased whilst bouncing decreased. Perceived effect of fatigue increased throughout the bout while perceived effort increased only from rounds 2-3. %Hit and movement index together in regression analysis correctly classified 85% of bout outcomes, indicating that judges (subjectively) chose winning (dominant) boxers according to punch accuracy and style, rather than assertiveness (more punches thrown). Boxers appear to use tactical strategies throughout the bout to pace their effort and minimise fatigue (increased guard drops, reduced bouncing), but these did not influence perceived dominance or bout outcome. These results show that judges use several performance indicators not including the total number of successful punches thrown to assess fight dominance and superiority between fighters. These results provide valuable information as to how experienced fight observers subjectively rate superiority and dominance during one-on-one human fighting.Entities:
Mesh:
Year: 2017 PMID: 29287064 PMCID: PMC5747423 DOI: 10.1371/journal.pone.0188675
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Description of variables collected.
| Category | Variable | Unit | Description |
|---|---|---|---|
| Technical | Punches Thrown | Number | Total number of punches thrown |
| Hit | Number | A punch that hits the target area | |
| Miss | Number | A punch that made contact with the opponent outside the target area | |
| Air | Number | A punch that failed to make contact with the opponent | |
| %Hit | % | The number of hits expressed as a percentage of total punches thrown | |
| %Miss | % | The number of misses expressed as a percentage of total punches thrown | |
| %Air | % | The number of air punches expressed as a percentage of total punches thrown | |
| Defensive Actions | Number | Number of all defensive techniques including arm, body and leg defence | |
| Behavioural | Guard Drop | Seconds | Active lowering of the gloves, or holding a guard noticeably lower than when the fight commenced |
| Bounce Time | Seconds | Time boxer spent with feet moving in an synchronised pattern | |
| Step Time | Seconds | Time boxer spent with feet move in an alternating pattern | |
| Movement Index | Ratio | Ratio of time spent bouncing to stepping | |
| Clinch Time | Seconds | Time while one or both boxers holding their opponent | |
| Interaction Time | Seconds | Time spend interacting with opponent (punching, defending etc.; excludes clinches) | |
| Bout Descriptor | Referee Stoppage Time | Seconds | Time between referee calling “stop” and resuming the bout, does not include break calls |
| Total Round Time | Seconds | Time between start and end bells | |
| Perceptual | Effort Rating | % | Rating of how much effort was required during each round as a percentage of maximum effort |
| Fatigue Rating | Rating 1–5 | Rating on a 5-point Likert scale the extent to which boxers believed their performance was affected by fatigue in each round |
Technical variables for winner and losers for each round of boxing bouts.
| Round 1 | Round 2 | Round 3 | ||
|---|---|---|---|---|
| Punches Thrown | Winners | 75.8 ± 23.4 | 78.0 ± 29.4 | 75.7 ± 20.3 |
| Losers | 78.6 ± 25.0 | 78.6 ± 28.8 | 80.7 ± 30.2 | |
| All Boxers | 77.3 ± 23.8 | 78.3 ± 28.5 | 78.4 ± 25.7 | |
| Hit | Winners | 25.0 ± 10.5 | 26.3 ± 12.4 | 23.8 ± 6.2 |
| Losers | 17.4 ± 8.2 | 19.9 ± 10.6 | 21.1 ± 9.3 | |
| All Boxers | 20.9 ± 9.9 | 22.9 ± 11.7 | 22.4 ± 8.0 | |
| Miss | Winners | 37.3 ± 14.3 | 40.8 ± 12.3 | 39.8 ± 12.6 |
| Losers | 43.2 ± 16.2 | 43.4 ± 16.8 | 44.9 ± 19.4 | |
| All Boxers | 40.5 ± 15.4 | 42.2 ± 14.7 | 42.6 ± 16.5 | |
| Air | Winners | 13.6 ± 8.3 | 10.8 ± 7.9 | 12.1 ± 8.2 |
| Losers | 18.0 ± 9.3 | 15.3 ± 6.5 | 14.6 ± 6.2 | |
| All Boxers | 16.0 ± 9.0 | 13.2 ± 7.4 | 13.5 ± 7.2 | |
| %Hit | Winners | 33.1 ± 9.4 | 33.1 ± 6.9 | 32.0 ± 6.7 |
| Losers | 21.6 ± 7.2 | 24.4 ± 7.9 | 26.2 ± 6.6 | |
| All Boxers | 27.0 ± 10.0 | 28.4 ± 8.5 | 28.9 ± 7.1 | |
| %Miss | Winners | 49.2 ± 9.5 | 53.9 ± 7.2 | 52.8 ± 8.1 |
| Losers | 54.6 ± 9.5 | 55.7 ± 8.3 | 54.6 ± 6.2 | |
| All Boxers | 52.1 ± 8.6 | 54.9 ± 7.7 | 53.8 ± 7.0 | |
| %Air | Winners | 17.7 ± 9.0 | 13.0 ± 6.1 | 15.2 ± 8.7 |
| Losers | 23.8 ± 10.3 | 19.9 ± 6.5 | 19.1 ± 7.4 | |
| All Boxers | 21.0 ± 10.1 | 16.7 ± 7.1 | 17.3 ± 8.1 | |
| Defensive Actions | Winners | 31.8 ± 11.9 | 31.3 ± 12.6 | 29.4 ± 15.2 |
| Losers | 30.6 ± 13.3 | 29.9 ± 12.4 | 29.6 ± 11.3 | |
| All Boxers | 31.2 ± 12.5 | 30.5 ± 12.3 | 29.5 ± 12.9 |
‡ = significantly different to winners at the same time point as determined by a 2-way MANOVA with repeated measures. Winners (n = 12), Losers (n = 14), All Boxers (n = 26).
Behavioural and perceptual variables for winners and losers and bout descriptor for each round of boxing bouts.
| Round 1 | Round 2 | Round 3 | ||
|---|---|---|---|---|
| Guard drop (s) | Winners | 28.8 ± 16.0 | 37.2 ± 22.8 | 39.5 ± 21.2 |
| Losers | 20.0 ± 12.7 | 25.7 ± 13.2 | 29.5 ± 16.6 | |
| All Boxers | 24.1 ± 14.7 | 31.0 ± 18.8 | 34.1 ± 19.2 | |
| Step time (s) | Winners | 56.0 ± 19.7 | 65.5 ± 23.8 | 56.0 ± 22.8 |
| Losers | 70.8 ± 22.8 | 72.1 ± 28.9 | 69.1 ± 21.5 | |
| All Boxers | 64.0 ± 22.3 | 69.0 ± 26.4 | 63.0 ± 22.7 | |
| Bounce time (s) | Winners | 66.9 ± 25.6 | 50.9 ± 27.6 | 49.4 ± 25.9 |
| Losers | 49.0 ± 26.8 | 40.5 ± 27.9 | 39.7 ± 25.8 | |
| All Boxers | 57.3 ± 27.3 | 45.3 ± 27.7 | 44.2 ± 25.8 | |
| Movement index | Winners | 1.27 ± 1.46 | 1.92 ± 1.57 | 1.71 ± 1.47 |
| Losers | 2.20 ± 1.74 | 2.92 ± 2.18 | 2.63 ± 2.08 | |
| All Boxers | 1.77 ± 1.65 | 2.46 ± 1.95 | 2.20 ± 1.85 | |
| Effort rating (%) | Winners | 65.8 ± 16.1 | 75.2 ± 11.6 | 85.7 ± 9.2 |
| Losers | 79.2 ± 18.8 | 77.6 ± 22.1 | 90.5 ± 12.2 | |
| All Boxers | 73.0 ± 18.5 | 76.5 ± 17.7 | 88.3 ± 11.0 | |
| Fatigue rating (1–5) | Winners | 1.58 ± 0.67 | 2.08 ± 0.90 | 2.58 ± 1.56 |
| Losers | 1.64 ± 0.84 | 2.29 ± 1.20 | 2.86 ± 1.66 | |
| All Boxers | 1.62 ± 0.75 | 2.19 ± 1.06 | 2.73 ± 1.59 | |
| Referee stoppage time (s) | All Boxers | 8.9 ± 9.0 | 18.5 ± 14.1 | 24.9 ± 16.8 |
| Total round time (s) | All Boxers | 180.2 ± 1.5 | .2 ± 10.0 | 185.3 ±9.0 |
| Interaction time (s) | All Boxers | 85.7 ± 15.8 | 93.2 ± 20.9 | 97.0 ± 17.7 |
| Clinch time (s) | All Boxers | 11.1 ± 10.0 | 17.1 ± 9.3 | 19.8 ± 11.7 |
* = significantly different (p<0.05) to round 1;
† = significantly different to round 2 as determined by a 2-way MANOVA with repeated measures. Winners (n = 12), Losers (n = 14), All Boxers (n = 26).
Fig 1%Hit and %Air in winning and losing boxers over three rounds of tournament boxing.
Winners are more accurate than losers, shown by significantly higher %Hit and significantly lower %Air compared to losers. Values expressed as mean ± SE; * significantly (p<0.05) different from losers as determined by a 2-way MANOVA with repeated measures.
Fig 2Behaviour (clinch time, guard drop time and bounce time) and perceived effort over three rounds of tournament boxing.
Behaviour changes significantly from round 1–2 while perception of fatigue only from round 2–3, which may indicate pacing strategies have been used by boxers. Values expressed as mean ± SE; * significantly (p<0.05) different the previous round losers as determined by a 2-way MANOVA with repeated measures.