| Literature DB >> 29259812 |
Sander Oorschot1, Matthew Chiwaridzo2,3, Bouwien Cm Smits-Engelsman3.
Abstract
OBJECTIVES: To (1) give an overview of commonly used game-specific skills tests in rugby and (2) evaluate available psychometric information of these tests.Entities:
Keywords: adolescent; review; rugby
Year: 2017 PMID: 29259812 PMCID: PMC5728269 DOI: 10.1136/bmjsem-2017-000281
Source DB: PubMed Journal: BMJ Open Sport Exerc Med ISSN: 2055-7647
Figure 1Flow diagram for search results and study selection.
Overview of game-specific skills found in studies included in the first step
| Skill tested | Rugby code | |
| Green | Reactive agility | Union |
| Serpell | Reactive agility | League |
| Serpell | Reactive agility | League |
| Gabbett | Reactive agility | League |
| Gabbett | Reactive agility | League |
| Gabbett | Reactive agility, pattern prediction/recognition, tackling, catching, passing | League |
| Gabbett | Reactive agility, pattern prediction/recognition, tackling, catching, passing | League |
| Pavely | Reactive passing | Union |
| Usman | Tackling | Union |
| Gabbett | Tackling | League |
| Gabbett | Tackling under fatigue | League |
| Waldron | Tackling, catching and passing | League |
| Lacome | Tackling and passing during match | Union |
| Wu | Scrummage | Not specified |
| Pienaar | Catching and passing | Union |
| Vaz | Simulated rugby games | Union |
| Higgings | Simulated rugby games | Union |
| Stuart | Simulated rugby games | Union |
| Gabbett | Simulated rugby games | League |
| Sirotic | Game-specific skills per minute during match | League |
| Sirotic | Game-specific skills per minute during match | League |
| Kempton | Game-specific skills per minute during match | League |
| Bennett | Skill involvement during match | League |
| Lacome | Skill involvement during match | Union |
| Linthorne | Rugby kick | Not specified |
| Cockcroft | Rugby kick | Union |
| Gabbett | Two-on-one attacking drill | League |
| Gabbett | Two-on-one attacking drill | League |
| Gabbett | Playing ability assessed by coach | League |
| Gabbett | Playing ability assessed by coach | League |
Study characteristics and test design regarding studies included in the second step
| Author(s) | Rugby code | Skill tested | Subjects | Age (mean±SD) | Test design |
| Green | Union | Reactive agility | Academy (n=17) | 19±1.67 | Sprint to 45° change of direction point and change direction to left or right flashing finish gate |
| Club (n=11) | 19±1.30 | ||||
| Gabbett | League | Reactive agility | First grade (n=12) | 23.6±2.3 | Follow direction of tester (four scenarios) initiated movement to left or right through finish gate |
| Second grade (n=30) | |||||
| Serpell | League | Reactive agility | Elite (n=15) | Not reported | Sprint towards screen displaying action of sport-specific movement (48 scenarios) and change direction as playing defender |
| Elite junior (n=15) | |||||
| Gabbett | League | Technical and perceptual skills | First grade (n=58) | 23.8±3.8 | Reactive agility: follow direction of tester (four scenarios) initiated movement to left or right through finish gate |
| Pattern recall: recall player positions at time of video footage occlusion | |||||
| Pattern prediction: predict next action at time of video footage occlusion | |||||
| Tackling: 1-on-1 tackling drill assessed on standardised criteria by sport scientist | |||||
| Draw and pass: 2-on-1 drill in single and dual-task conditions assessed by sport scientist | |||||
| Pienaar | Union | Catching and passing | Experienced (n=173) | Not reported | Passing for distance: passing as far as possible |
| Non-experienced (n=45) | Passing for accuracy: passing over 4 and 7 m towards target | ||||
| Running and catching: catching the ball while running | |||||
| Stuart | Union | Simulated rugby games | Elite (n=9) | 25±4 | Kick for distance: kicking as far as possible |
| Kick-off for distance: kicking-off as far as possible | |||||
| Offensive sprint: forward run with ball while swerving | |||||
| Defensive sprint: running forward and backward three arcs | |||||
| Tackle sprint: tackle on tackle bag, running backward with ball, making another tackle and run forward | |||||
| Passing accuracy: repeatedly pass ball as fast as possible towards target | |||||
| Gabbett | League | Game-specific skills during match | First grade (n=86) | 22.5±4.9 | Two expert coaches assessing playing skills (general, evasion, tackling/defensive, offensive) on standardised criteria |
| Kempton | League | Game-specific skills during match | Elite (n=5) | Not reported | 2× first halves of 10 subjects coded on game-specific skills analysed on standardised criteria by trained operator from recordings of matches |
| Elite junior (n=5) | |||||
| Sirotic | League | Game-specific skills during match | Elite (17) | 24.8±3.1 | 2× first halves of nine matches analysed on game-specific skills per minute of playing time |
| Semi-elite (22) | 22.1±2.4 | ||||
| Bennett | League | Game-specific skills during match | Elite junior (45) | 16.5±1.0 | 2× first halves of eight matches analysed on skill involvement during match |
Reliability outcomes of studies included in the second step
| Author(s) | Rugby code | Skill tested | Subjects (N) | Reliability | Variable | Result | Evidence | COSMIN |
| Green | Union | Reactive agility | 11 | Test–retest | Reactive agility speed (s) | ICC=0.88, SEM=0.09 | + | Poor |
| Gabbett | League | Reactive agility | 42 | Test–retest | Movement time (s) | ICC=0.92, TE=2.1% | + | Fair |
| Decision time (ms) | ICC=0.95, TE=7.8% | + | ||||||
| Response accuracy | ICC=0.93, TE=3.9% | + | ||||||
| Serpell | League | Reactive agility | 15 | Test–retest | Total agility time (s) | ICC=0.82, SEM=0.01 | + | Fair |
| Perception and response time (s) | ICC=0.31, SEM=0.01 | – | ||||||
| Participants’ confidence about decision made (%) | ICC=0.50, SEM=2.12 | – | ||||||
| Gabbett | League | Technical and perceptual skills | 58 | Test–retest | Tackling assessment | ICC=0.83, TE=3.3% | + | Poor |
| Draw and pass assessment | ICC=0.86, TE=5.3% | + | ||||||
| Reactive agility, decision accuracy | ICC=0.93, TE=3.9% | + | ||||||
| Reactive agility, decision time | ICC=0.95, TE=7.8% | + | ||||||
| Pattern recall | ICC=0.80, TE=9.3% | + | ||||||
| Pattern prediction | ICC=0.85, TE=8.7% | + | ||||||
| Intra-rater | Playing performance | ICC>0.80, TE<5.0% | + | |||||
| Pienaar | Not | Catching and passing | 36 | Test–retest | Passing for distance | PCC=0.74 | – | Fair |
| Passing for accuracy, 7 m | PCC=0.66 | – | ||||||
| Passing for accuracy, 4 m | PCC=0.39 | – | ||||||
| Running and catching | PCC=0.53 | – | ||||||
| Stuart | Union | Simulated rugby games | 9 | Between-subjects CoV | Offensive sprint | CoV=13% | Poor | |
| Defensive sprint | CoV=9.2% | |||||||
| Tackle sprint | CoV=9.8% | |||||||
| Passing accuracy | CoV=20% | |||||||
| Gabbett | League | Game-specific skills during match | 86 | Intra-rater | ICC=0.85–0.98, TE=5.1%–5.3% | + | Poor | |
| Inter-rater | ICC=0.84–0.94, TE=7.0%–9.0% | + | ||||||
| Kempton | League | Game-specific skills during match | 10 | Intra-rater | Attempted tackle | α=0.81 | + | Poor |
| Kick receive | ||||||||
| Pass | ||||||||
| ‘Dummy-half’ pass | ||||||||
| Ball carry | ||||||||
| Kick (attacking) | ||||||||
| Kick (territory) | ||||||||
| Sirotic | League | Game-specific skills during match | 39 | Intra-rater | Ball carries | ICC=0.996, TEM=0.008 | + | Fair |
| Support runs | ICC=0.986, TEM=0.010 | + | ||||||
| Touches of the ball | ICC=0.997, TEM=0.022 | + | ||||||
| Play-the-balls | ICC=0.997, TEM=0.008 | + | ||||||
| Tackles made | ICC=0.991, TEM=0.015 | + | ||||||
| Bennett | League | Game-specific skills during match | 45 | Intra-rater | Ball carry | ICC=0.98, TEM=0.053 | + | Fair |
| Support run | ICC=0.86, TEM=0.077 | + | ||||||
| Offensive miss | ICC=0.71, TEM=0.061 | + | ||||||
| Line break | ICC=0.86, TEM=0.007 | + | ||||||
| Line break assist | ICC=1.00, TEM=0.000 | + | ||||||
| Tackle completed | ICC=1.00, TEM=0.064 | + | ||||||
| Tackle not completed | ICC=0.99, TEM=0.000 | + |
‘+’, strong evidence; ‘–‘, limited evidence; α, Cronbach’s alpha; COSMIN, Consensus-based Standards for the selection of health Measurement Instruments; CoV, coefficient of variation; ICC, intraclass correlation coefficient; PCC Pearson’s correlation coefficient, SEM, standard error of measurement; TE, typical error of measurement; TEM, technical error of measurement.
Validity outcomes of studies included in the second step
| Author | Sport | Domain | Subjects (N) | Known groups | Variable | Result | Evidence | COSMIN |
| Green | Rugby union | Reactive agility | 28 | Academy vs club | Reactive agility speed (s) | ES=1.14 | ++ | Fair |
| Gabbett | Rugby league | Reactive agility | 42 | First grade vs second grade | Movement time (s) | ES=0.73 | + | Fair |
| Decision time (ms) | ES=0.54 | + | ||||||
| Response accuracy | ES=0.34 | – | ||||||
| Serpell | Rugby league | Reactive agility | 30 | Elite players vs elite youth players | Total agility time (s) | ES=0.56 | + | Fair |
| Perception and response time (s) | ES=0.68 | + | ||||||
| Pienaar | Rugby | Rugby skills | 218 | Experienced vs non-experienced | Passing for distance (m) | ω²=32.4 | + | Fair |
| Passing for accuracy, 7 m | ω²=50.7 | + | ||||||
| Passing for accuracy, 4 m | ω²=10.6 | – | ||||||
| Running and catching | ω²=23.3 | + | ||||||
| Kick for distance (m) | ω²=29.4 | + | ||||||
| Kick-off for distance (m) | ω²=13.9 | – |
‘++’, strong evidence; ‘+’, moderate evidence; ‘–, weak evidence; COSMIN, Consensus-based Standards for the selection of health Measurement Instruments; ES, effect size.