Literature DB >> 29243962

Reconceptualizing the Link Between Screen Time When Gaming with Physical Activity and Sedentary Behavior.

Linda K Kaye1, Andrew R Levy1.   

Abstract

With public health concerns surrounding rates of sedentary behavior (SB), there is often speculation on the role of screen time (in which "computer gaming" is commonly encompassed) as a key contributor to this epidemic. We argue that these assertions are based upon a number of problematic assumptions. Particularly, the notion that screen time necessitates inactivity or SB can be refuted based on the empirical literature. In addition, digital gaming as one so-called problematic screen-time behavior consists of a failed assumption that all games proffer equivalent physical affordances. We argue that these assumptions should be revisited, in which a reconceptualization of screen-time activities (with specific reference to gaming) and its link with inactivity and/or SB should be a key agenda. Within this, we introduce a conceptual model of how this may be realized, with the intention that this may offer a practical guide for researchers, and indeed for health professionals in this field.

Keywords:  conceptual model; gaming; physical activity; screen time; sedentary behavior

Mesh:

Year:  2017        PMID: 29243962     DOI: 10.1089/cyber.2017.0067

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  2 in total

1.  The Conceptual and Methodological Mayhem of "Screen Time".

Authors:  Linda K Kaye; Amy Orben; David A Ellis; Simon C Hunter; Stephen Houghton
Journal:  Int J Environ Res Public Health       Date:  2020-05-22       Impact factor: 3.390

2.  The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study.

Authors:  Steffen Christian Ekkehard Schmidt; Stefan Sell; Alexander Woll
Journal:  Interact J Med Res       Date:  2022-09-29
  2 in total

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