| Literature DB >> 29149064 |
Rachel M Adams1, Beth Karlin2, David P Eisenman3,4, Johanna Blakley5, Deborah Glik6.
Abstract
Background: In 2008, the Southern California Earthquake Center in collaboration with the U.S. Geological Survey Earthquake Hazards Program launched the first annual Great ShakeOut, the largest earthquake preparedness drill in the history of the United States. Materials andEntities:
Keywords: audience segmentation; community resilience; earthquake preparedness; emergency drills
Mesh:
Year: 2017 PMID: 29149064 PMCID: PMC5708046 DOI: 10.3390/ijerph14111407
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Demographic Characteristics of the Sample (N = 2052) Compared to 2010 CA Census Data.
| Study Sample | Census Data | |
|---|---|---|
| Gender * | Female 66.1% | Female 50.3% |
| Race/ethnicity * | White 74.4% | White 57.6% |
| Hispanic/Latino 14.3% | Hispanic/Latino 37.6% | |
| Asian/Pacific Islander 7.4% | Asian/Pacific Islander 13.4% | |
| African American 3.8% | African American 6.2% | |
| Age * | 48.8 Years | 35.2 Years |
| Income * | $65,309 | $59,540 |
* Sample and census significantly different based on independent t-test (p < 0.01).
Factors derived from participation in ShakeOut activities (N = 2052).
| Factor Analysis | |||||
|---|---|---|---|---|---|
| Frequency of Participation (%) | Drop, Cover, Hold | Interpersonal | Games | Social Media | |
| Loading | |||||
| Drop, cover and hold during drill | 71% | 0.090 | 0.038 | −0.014 | |
| Practice a Disaster Plan | 39% | −0.311 | 0.088 | −0.005 | |
| Help others prepare for Shakeout | 39% | 0.117 | 0.062 | 0.015 | |
| Participate in a meeting | 33% | 0.311 | 0.022 | −0.036 | |
| After Shock game | 8% | −0.001 | 0.024 | 0.012 | |
| Beat the Quake game | 12% | 0.042 | 0.108 | 0.025 | |
| Join Facebook | 3% | 0.116 | −0.057 | 0.124 | |
| Join MySpace | 0.3% | −0.136 | 0.042 | −0.087 | |
| Explained variance | 13.2% | 19.8% | 17.6% | 14.2% | |
Note: Values in bold indicate which items load to each factor.
Frequency distribution of ShakeOut activities and demographic variables in each derived cluster (N = 2052).
| Minimal Cluster | Basic Drill Cluster | Community-Oriented Cluster | Interactive and Games Cluster | ||
|---|---|---|---|---|---|
| Participation | 26% | 38% | 20% | 16% | |
| Basic | |||||
| Drop, cover, hold | 0% | 100% | 100% | 79% | |
| Interpersonal | |||||
| Practice Plan | 39% | 15% | 76% | 52% | |
| Help others | 29% | 15% | 89% | 53% | |
| Attend Meeting | 23% | 15% | 74% | 43% | |
| Game | |||||
| Aftershock game | 0% | 0% | 0% | 53% | |
| Beat the Quake | 0% | 0% | 0% | 75% | |
| Demographics | Chi-Square ( | ||||
| Female Gender | 63% | 71% | 67% | 70% | 11.29 a (0.010) |
| Race/Ethnicity | |||||
| White | 80% | 69% | 77% | 76% | 19.42 a (<0.001) |
| African American | 2% | 3% | 5% | 4% | 5.68 (0.128) |
| Latino | 9% | 14% | 18% | 15% | 16.10 a (0.001) |
| Asian/Pacific Islander | 8% | 7% | 8% | 5% | 3.41(0.333) |
| Income | |||||
| <$25,000 | 16% | 15% | 11% | 12% | 4.60 (0.204) |
| $25,000–$49,999 | 19% | 21% | 22% | 22% | 1.54 (0.673) |
| $50,000–$74,999 | 25% | 26% | 25% | 25% | 0.07 (0.995) |
| >$75,000 | 41% | 38% | 42% | 40% | 1.76 (0.624) |
| Age | |||||
| 18–29 | 7% | 11% | 7% | 9% | 9.22 a (0.027) |
| 30–39 | 12% | 15% | 11% | 18% | 9.10 a (0.028) |
| 40–49 | 21% | 25% | 29% | 26% | 8.45 a (0.038) |
| 50–59 | 29% | 28% | 31% | 32% | 2.78 (0.426) |
| 60+ | 31% | 21% | 23% | 14% | 31.95 a (<0.001) |
a p < 0.05.
Linear regression of demographics and ShakeOut participation clusters on social cognitive factors (N = 2052).
| Interpersonal Communication | Personal Responsibility | Self-Efficacy | Outcome Efficacy | Knowledge | |
|---|---|---|---|---|---|
| Standardized Regression Coefficient (β) | |||||
| Gender | |||||
| Male (reference) | -- | -- | -- | -- | -- |
| Female | −0.038 | 0.030 | 0.008 | 0.107 a | 0.054 a |
| Race/Ethnicity | |||||
| White (Reference) | -- | -- | -- | -- | -- |
| African American | −0.003 | −0.038 | −0.058 a | 0.014 | −0.090 a |
| Latino | 0.026 | 0.011 | 0.024 | 0.101 a | −0.065 a |
| Asian/Pacific Islander | 0.005 | −0.025 | −0.070 a | 0.022 | −0.067 a |
| Income | |||||
| <$25,000 (Reference) | -- | -- | -- | -- | -- |
| $25,000–$49,999 | 0.047 | 0.043 | 0.038 | −0.008 | 0.043 |
| $50,000–$74,999 | 0.054 | 0.044 | 0.075 | −0.023 | 0.043 |
| >$75,000 | 0.100 a | 0.059 | 0.056 | −0.036 | 0.086 a |
| Age | |||||
| 18–29 (Reference) | -- | -- | -- | -- | -- |
| 30–39 | 0.067 | 0.060 | 0.104 a | −0.026 | 0.028 |
| 40–49 | 0.137 a | 0.137 a | 0.106 a | 0.081 | 0.077 |
| 50–59 | 0.242 a | 0.192 a | 0.204 a | 0.200 a | 0.106 a |
| 60+ | 0.227 a | 0.205 a | 0.189 a | 0.222 a | 0.080 |
| Personal Disaster Experience | 0.171 a | 0.140 a | 0.098 a | 0.176 a | −0.012 |
| ShakeOut Behavior Cluster | |||||
| Minimal (Reference) | -- | -- | -- | -- | -- |
| Basic Drill | −0.044 | −0.021 | 0.008 | 0.012 | 0.068 a |
| Community-Oriented | 0.169 a | 0.034 | 0.118 a | 0.110 a | 0.151 a |
| Interactive and Games | 0.117 a | 0.079 a | 0.086 a | 0.069 a | 0.144 a |
| 0.124 | 0.051 | 0.056 | 0.094 | 0.044 | |
a p < 0.05.