Literature DB >> 29129013

'Blue Whale Challenge': A Game or Crime?

Richa Mukhra1, Neha Baryah1, Kewal Krishan2, Tanuj Kanchan3.   

Abstract

A bewildering range of games are emerging every other day with newer elements of fun and entertainment to woo youngsters. Games are meant to reduce stress and enhance the cognitive development of children as well as adults. Teenagers are always curious to indulge in newer games; and e-gaming is one such platform providing an easy access and quicker means of entertainment. The particular game challenge which has taken the world by storm is the dangerous "Blue Whale Challenge" often involving vulnerable teenagers. The Blue Whale Challenge is neither an application nor internet based game but the users get a link through social media chat groups to enter this "deadly" challenge game. This probably is the only game where the participant has to end his/her life to complete the game. The innocent teenagers are being targeted based on their depressed psychology and are coercively isolated from their social milieux on the pretext of keeping the challenges confidential. To add to the woes, no option is offered to quit the challenge even if the contender is unable to complete the challenge. Blue Whale Challenge in its sheer form could be seen as an illegal, unethical and inhumane endeavor in our present society. The present communication discusses the severe effects of the game on teenagers, the ethical concerns involved and the preventive measures necessary to curb it.

Entities:  

Keywords:  E-gaming; Entertainment; Ethics; Fear; Parental concern; Psychology; Suicides; Technology; Teenagers

Mesh:

Year:  2017        PMID: 29129013     DOI: 10.1007/s11948-017-0004-2

Source DB:  PubMed          Journal:  Sci Eng Ethics        ISSN: 1353-3452            Impact factor:   3.525


  6 in total

1.  Are you ready for the challenge? Social Media Health Challenges for Behaviour Change.

Authors:  Inga Saboia; Ana Margarida Pisco Almeida; Pedro Sousa; Cláudia Pernencar
Journal:  Perspect Behav Sci       Date:  2020-07-28

2.  Impacts of technology on children's health: a systematic review.

Authors:  Raquel Cordeiro Ricci; Aline Souza Costa de Paulo; Alisson Kelvin Pereira Borges de Freitas; Isabela Crispim Ribeiro; Leonardo Siqueira Aprile Pires; Maria Eduarda Leite Facina; Milla Bitencourt Cabral; Natália Varreira Parduci; Rafaela Caldato Spegiorin; Sannye Sabrina González Bogado; Sergio Chociay Junior; Talita Navarro Carachesti; Mônica Mussolini Larroque
Journal:  Rev Paul Pediatr       Date:  2022-07-06

3.  Internet for child mental health: Boon or bane.

Authors:  S Aggarwal; S Karande
Journal:  J Postgrad Med       Date:  2018 Jul-Sep       Impact factor: 1.476

4.  Factors Contributing to Adolescents' and Young Adults' Participation in Web-Based Challenges: Survey Study.

Authors:  Amro Khasawneh; Kapil Chalil Madathil; Heidi Zinzow; Patrick Rosopa; Gitanjali Natarajan; Krishnashree Achuthan; Meera Narasimhan
Journal:  JMIR Pediatr Parent       Date:  2021-02-17

5.  The actions of others act as a pseudo-reward to drive imitation in the context of social reinforcement learning.

Authors:  Anis Najar; Emmanuelle Bonnet; Bahador Bahrami; Stefano Palminteri
Journal:  PLoS Biol       Date:  2020-12-08       Impact factor: 8.029

6.  Voicing Jordanian Adolescents' Suicide.

Authors:  Latefa Ali Dardas; Malena M Price; Joyell Arscott; Ghada Shahrour; Sean Convoy
Journal:  Nurs Res       Date:  2021 Jan/Feb       Impact factor: 2.364

  6 in total

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