Literature DB >> 28990966

"It Feels More Real": An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives.

Susan R Forsyth1, Catherine A Chesla, Roberta S Rehm, Ruth E Malone.   

Abstract

The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves. Adolescents presented a complicated developmental picture: gaming placed players into virtual worlds that felt "real"; games were used to practice multiple identities; and gaming, often undertaken within a world of hyperviolence, provided stress relief, feelings of competence, and relaxation. Gaming occurred in complex "virtual" but "real" social arenas where adolescents gathered to interact, emulate, and develop identities.

Mesh:

Year:  2017        PMID: 28990966     DOI: 10.1097/ANS.0000000000000183

Source DB:  PubMed          Journal:  ANS Adv Nurs Sci        ISSN: 0161-9268            Impact factor:   1.824


  1 in total

1.  Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  J Behav Addict       Date:  2021-07-08       Impact factor: 6.756

  1 in total

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