| Literature DB >> 28989193 |
Yao-Ting Sung1, Je-Ming Yang1, Han-Yueh Lee1.
Abstract
One of the trends in collaborative learning is using mobile devices for supporting the process and products of collaboration, which has been forming the field of mobile-computer-supported collaborative learning (mCSCL). Although mobile devices have become valuable collaborative learning tools, evaluative evidence for their substantial contributions to collaborative learning is still scarce. The present meta-analysis, which included 48 peer-reviewed journal articles and doctoral dissertations written over a 16-year period (2000-2015) involving 5,294 participants, revealed that mCSCL has produced meaningful improvements for collaborative learning, with an overall mean effect size of 0.516. Moderator variables, such as domain subject, group size, teaching method, intervention duration, and reward method were related to different effect sizes. The results provided implications for future research and practice, such as suggestions on how to appropriately use the functionalities of mobile devices, how to best leverage mCSCL through effective group learning mechanisms, and what outcome variables should be included in future studies to fully elucidate the process and products of mCSCL.Entities:
Keywords: collaborative learning; critical synthesis; mCSCL; meta-analysis; mobile device
Year: 2017 PMID: 28989193 PMCID: PMC5613807 DOI: 10.3102/0034654317704307
Source DB: PubMed Journal: Rev Educ Res ISSN: 0034-6543
Figure 1.The activity theory–based mobile-computer-supported collaborative learning framework. Adapted from Engestrom (1987, p. 136).
Figure 2.The moderating effects of components in the activity theory–based mobile-computer-supported collaborative learning framework. CL = collaborative learning; LT = learning together; GI = group investigation.
Categories and proportion of studies for the 48 included articles
| Variable | Category | No. of studies ( | Proportion of studies |
|---|---|---|---|
| Control group types | 1. Non-CL | 31 | .646 |
| 2. CL that did not use computers | 11 | .229 | |
| 3. CSCL that did not use mobile devices | 6 | .125 | |
| Learning outcomes[ | 1. Learning achievement | 39 | .661 |
| 2. Learning attitude | 13 | .220 | |
| 3. Peer interaction | 7 | .119 | |
| Learning stage | 1. Elementary school | 16 | .333 |
| 2. Junior high school | 3 | .063 | |
| 3. Senior high school | 6 | .125 | |
| 4. College | 17 | .354 | |
| 5. Teacher | 1 | .021 | |
| 6. Mixed | 5 | .104 | |
| Domain subject | 1. Language arts | 11 | .229 |
| 2. Social studies | 6 | .125 | |
| 3. Science | 9 | .188 | |
| 4. Mathematics | 5 | .104 | |
| 5. Specific abilities | 5 | .104 | |
| 6. Health care programs | 4 | .083 | |
| 7. Finance and economics | 1 | .021 | |
| 8. Education | 1 | .021 | |
| 9. Computer and information technology | 3 | .063 | |
| 10. Engineering projects | 3 | .063 | |
| Group size | 0. Not mentioned | 9 | .188 |
| 1. Dyad | 2 | .042 | |
| 2. Triad | 10 | .208 | |
| 3. Tetrad | 6 | .125 | |
| 4. More than four people | 7 | .146 | |
| 5. Mixed | 14 | .292 | |
| Group composition | 0. Not mentioned | 27 | .563 |
| 1. Homogeneous | 4 | .083 | |
| 2. Heterogeneous | 17 | .354 | |
| Teaching method | 1. LT | 29 | .604 |
| 2. TGT | 4 | .083 | |
| 3. GI | 7 | .146 | |
| 4. Jigsaw | 6 | .125 | |
| 5. STAD | 2 | .042 | |
| Intervention duration | 0. Not mentioned | 4 | .083 |
| 1. ≤4 hours | 6 | .125 | |
| 2. >4 hours and ≤24 hours | 0 | .000 | |
| 3. >1 day and ≤7 days | 2 | .042 | |
| 4. >1 week and ≤4 weeks | 16 | .333 | |
| 5. >4 weeks and ≤6 months | 15 | .313 | |
| 6. >6 months | 5 | .104 | |
| Implementation setting | 0. Not mentioned | 0 | .000 |
| 1. Classroom | 35 | .729 | |
| 2. Museum | 1 | .021 | |
| 3. Outdoors | 3 | .063 | |
| 4. Multiple settings | 8 | .167 | |
| 5. Library | 1 | .021 | |
| Reward method | 0. Not mentioned | 1 | .021 |
| 1. Group rewards for individual learning | 4 | .083 | |
| 2. Group rewards for group outcomes | 4 | .083 | |
| 3. Individual rewards | 39 | .813 |
Note. CL = collaborative learning; CSCL = computer-supported collaborative learning; LT = learning together; TGT = team game tournament; GI = group investigation; STAD = student teams achievement division.
Some articles included more than one outcome variables.
Results for the classic fail-safe N
| 16.54 | |
| .00 | |
| Alpha | .05 |
| Tail | 2.00 |
| 1.96 | |
| No. of observed studies | 48 |
| No. of missing studies that would bring the | 3,372 |
Results for Orwin’s fail-safe N
| Hedges’s | 0.45 |
| Criterion for a “trivial” Hedges’s | 0.01 |
| Mean Hedges’s | 0.00 |
| No. of missing studies needed to reduce Hedges’s | 2,124 |
Figure 3.Histogram of the effect sizes for the 48 included articles of this meta-analysis.
Learning-performance ESs of categories and their related moderator variables
| Category |
|
|
| 95% CI |
|
|
|---|---|---|---|---|---|---|
| Control group types | 3.282 | 2 | ||||
| 1. Non-CL | 31 | 0.587 | 6.832 | [0.419, 0.756] | ||
| 2. CL that did not use computers | 11 | 0.472 | 2.976 | [0.161, 0.784] | ||
| 3. CSCL that did not use mobile devices | 6 | 0.201 | 1.012 | [−0.188, 0.590] | ||
| Learning outcomes | 0.465 | 2 | ||||
| 1. Learning achievement | 39 | 0.551 | 6.979 | [0.396, 0.705] | ||
| 2. Learning attitude | 13 | 0.518 | 3.828 | [0.253, 0.783] | ||
| 3. Peer interaction | 7 | 0.415 | 2.249 | [0.053, 0.776] | ||
| Learning stage | 2.378 | 3 | ||||
| 1. Elementary school | 16 | 0.567 | 4.446 | [0.317, 0.817] | ||
| 2. Secondary school | 9 | 0.662 | 4.017 | [0.313, 0.822] | ||
| 3. Adult | 18 | 0.375 | 3.089 | [0.137, 0.613] | ||
| 4. Mixed | 5 | 0.576 | 2.609 | [0.143, 1.009] | ||
| Domain subject | 10.581 | 5 | ||||
| 1. Language arts | 11 | 0.413 | 2.548 | [0.095, 0.730] | ||
| 2. Social studies | 6 | 0.223 | 1.045 | [−0.195, 0.642] | ||
| 3. Science | 9 | 0.770 | 4.531 | [0.437, 1.103] | ||
| 4. Mathematics | 5 | 0.894 | 3.583 | [0.437, 1.351] | ||
| 5. Specific abilities | 5 | 0.124 | 0.565 | [−0.305, 0.552] | ||
| 6. Professional subjects | 12 | 0.585 | 3.911 | [0.292, 0.879] | ||
| Group size | 3.885 | 5 | ||||
| 0. Not mentioned | 9 | 0.368 | 2.207 | [0.041, 0.694] | ||
| 1. Dyad | 2 | 0.216 | 0.579 | [−0.515, 0.947] | ||
| 2. Triad | 10 | 0.492 | 2.905 | [0.160, 0.824] | ||
| 3. Tetrad | 6 | 0.819 | 3.862 | [0.403, 1.234] | ||
| 4. More than four people | 7 | 0.635 | 3.217 | [0.248, 1.021] | ||
| 5. Mixed | 14 | 0.494 | 3.668 | [0.230, 0.759] | ||
| Group composition | 1.992 | 2 | ||||
| 0. Not mentioned | 27 | 0.449 | 4.803 | [0.266, 0.632] | ||
| 1. Homogeneous | 4 | 0.804 | 3.243 | [0.318, 1.290] | ||
| 2. Heterogeneous | 17 | 0.559 | 4.654 | [0.323, 0.794] | ||
| Teaching method | 1.232 | 4 | ||||
| 1. LT | 29 | 0.527 | 5.626 | [0.343, 0.710] | ||
| 2. TGT | 4 | 0.442 | 1.797 | [−0.040, 0.924] | ||
| 3. GI | 7 | 0.562 | 2.846 | [0.175, 0.949] | ||
| 4. Jigsaw | 6 | 0.589 | 2.819 | [0.180, 0.999] | ||
| 5. STAD | 2 | 0.162 | 0.446 | [−0.549, 0.873] | ||
| Intervention duration | 13.519 | 4 | ||||
| 0. Not mentioned | 4 | 0.643 | 2.424 | [0.123, 1.164] | ||
| 1. ≤1 week | 8 | 0.239 | 1.354 | [−0.107, 0.586] | ||
| 2. >1 week and ≤4 weeks | 16 | 0.867 | 6.991 | [0.624, 1.109] | ||
| 3. >4 weeks and ≤6 months | 15 | 0.339 | 2.694 | [0.092, 0.586] | ||
| 4. >6 months | 5 | 0.330 | 1.646 | [−0.063, 0.723] | ||
| Implementation setting | 0.253 | 2 | ||||
| 1. Formal settings (classroom, library) | 36 | 0.506 | 5.948 | [0.339, 0.672] | ||
| 2. Informal settings (museum, outdoors) | 4 | 0.634 | 2.596 | [0.155, 1.113] | ||
| 3. Multiple settings | 8 | 0.503 | 2.839 | [0.156, 0.851] | ||
| Reward method | 6.179 | 3 | ||||
| 0. Not mentioned | 1 | 0.632 | 1.404 | [−0.250, 1.513] | ||
| 1. Group rewards for individual learning | 4 | 0.476 | 1.820 | [−0.037, 0.989] | ||
| 2. Group rewards for group outcomes | 4 | –0.069 | –0.278 | [−0.560, 0.421] | ||
| 3. Individual rewards | 39 | 0.580 | 7.089 | [0.420, 0.740] |
Note. ES = effect size; CI = confidence interval; df = degrees of freedom; CL = collaborative learning; CSCL = computer-supported collaborative learning; LT = learning together; TGT = team game tournament; GI = group investigation; STAD = student teams achievement division.
p < .05. **p < .01. ***p < .001.