| Literature DB >> 28894109 |
Jamie Whitehouse1, Jérôme Micheletta2, Bridget M Waller2.
Abstract
Primates (including humans) scratch when stressed. So far, such scratching has been seen as a by-product of physiological processes associated with stress, and attributed proximate, regulatory function. However, it is possible that others could use this relationship between scratching and stress as an indication of the animal's stress state, and thus scratching could potentially have social function. As a test of this theory, we measured the production of, and social responses to scratching in a group of free-ranging rhesus macaques (Macaca mulatta). Firstly, we found that the likelihood of scratching was greater around periods of heightened social stress, such as being in proximity to high-ranking individuals, or non-friends. Secondly, when macaques scratched, subsequent interactions were less likely to be aggressive and more likely to be affiliative. Potential attackers may avoid attacking stressed individuals as stressed individuals could behave unpredictably or be weakened by their state of stress (rendering aggression risky and/or unnecessary). Observable stress behaviour could therefore have additional adaptive value by reducing the potential for escalated aggression, benefiting both senders and receivers by facilitating social cohesion. This basic ability to recognise stress in others could also be an important component in the evolution of social cognition such as empathy.Entities:
Mesh:
Year: 2017 PMID: 28894109 PMCID: PMC5594025 DOI: 10.1038/s41598-017-10754-8
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Model characteristics. Models are ranked by the AICc value (lowest to highest; best to worse fit).
| Models | df | logLik | AICc |
|
| Acc. | ER |
|---|---|---|---|---|---|---|---|
|
| |||||||
| Number of higher-ranking | 5 | −1660.06 | 3330.14 | — | 0.374 | 0.374 | — |
| High social stress | 6 | −1659.54 | 3331.11 | 0.97 | 0.231 | 0.605 | 1.62 |
| Dominance | 6 | −1660.06 | 3332.15 | 2.01 | 0.137 | 0.742 | 2.73 |
| Social | 7 | −1659.26 | 3332.57 | 2.43 | 0.111 | 0.853 | 3.37 |
| Number of non-friends | 5 | −1661.90 | 3333.82 | 3.68 | 0.059 | 0.912 | 6.29 |
| Number of neighbours | 5 | −1662.46 | 3334.94 | 4.80 | 0.034 | 0.946 | 11.01 |
| Friendship | 6 | −1661.65 | 3335.32 | 5.19 | 0.028 | 0.974 | 13.37 |
| Kinship | 5 | −1663.09 | 3336.20 | 6.06 | 0.018 | 0.993 | 20.68 |
| Number of friends | 5 | −1665.00 | 3340.02 | 9.89 | 0.003 | 0.995 | >38 |
| Low social stress | 7 | −1663.01 | 3340.07 | 9.93 | 0.003 | 0.998 | >38 |
| Number of lower-ranking | 5 | −1665.22 | 3340.47 | 10.33 | 0.002 | 1.000 | >38 |
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| Scratch-social | 7 | −201.45 | 417.19 | — | 0.555 | 0.555 | — |
| Full | 8 | −200.70 | 417.77 | 0.59 | 0.414 | 0.969 | 1.34 |
| Social | 6 | −205.37 | 422.96 | 5.77 | 0.031 | >0.999 | 17.91 |
| Scratch-dominance | 6 | −212.00 | 436.22 | 19.03 | 4.09 | >0.999 | >55 |
| Dominance | 5 | −216.31 | 442.78 | 25.60 | 1.53 | >0.999 | >55 |
| Scratch-friendship | 6 | −220.10 | 452.42 | 35.23 | 1.24 | >0.999 | >55 |
| Friendship | 5 | −224.59 | 459.33 | 42.14 | 3.92 | >0.999 | >55 |
| Scratch-kin | 6 | −229.57 | 471.36 | 54.18 | 9.54 | >0.999 | >55 |
| Scratch | 5 | −233.89 | 477.93 | 60.74 | 3.58 | >0.999 | >55 |
| Kinship | 5 | −235.09 | 480.34 | 63.16 | 1.07 | >0.999 | >55 |
Df = Degrees of freedom, LogLik = Log-likelihood, AICc = Akaikes Information Criterion corrected for small sample sizes, ∆AICc = the difference in AIC between the highest ranked, and target model, w = Akaikes weight, Acc. w = the cumulative weight between the target model and the highest ranked model, ER = Evidence ratio (the weight of the high-ranked ranked model divided by the target model).
Model averaged parameters. The parameter estimate, and standard error for each factor in both analyses. Estimates are averaged through full averaging.
| Factors | Estimate | SE |
|---|---|---|
|
| ||
| (Intercept) | −0.195 | 0.130 |
| Sex | 0.891 | 0.172 |
| Number of Higher ranking | 0.124 | 0.069 |
| Number of non-friends | 0.025 | 0.050 |
| Number of lower ranking | −0.0002 | 0.019 |
| Number of friends | −0.005 | 0.026 |
| Number of neighbours | 0.003 | 0.016 |
| Number of kin | 0.008 | 0.061 |
|
| ||
| (Intercept) | −0.132 | 0.390 |
| Sex | 0.851 | 0.401 |
| Scratch | −1.256 | 0.534 |
| Friendship (logCSI) | −1.600 | 0.403 |
| Rank difference | −0.025 | 0.005 |
| Kinship | −0.844 | 1.511 |
Figure 1Production of scratching. The predicted probability of scratching in the presence of higher-ranking individuals (left), lower-ranking individuals (middle) and non-friends (right). Males are in black, and females are in red. Probabilities extracted from models including only the sex of the focal, the factor in question, and random effects. Shaded areas represent 95% confidence intervals.
Figure 2Likelihood of received aggression post-scratch. This graph shows the probability of a received interaction being aggressive, depending on if it occurred post-scratch or not. Probabilities extracted from models including only the sex of the focal, the factor in question, and random effects. This is compared against the rank difference on the left, and the degree of friendship (log CSI) on the right. A positive rank difference implies the focal is ranked higher than the actor a negative rank difference implies the focal is ranked lower than the actor. A higher CSI represents a stronger social bond. Shaded areas represent 95% confidence intervals.
An ethogram of the stress and social behaviours which were recorded, along with operational definitions of each behaviour.
| Behaviour | Operational definition |
|---|---|
|
| |
| Scratching | The repetitive raking of the skin, with the fingers of the hand or feet[ |
|
| |
| Social-grooming | Grooming/cleaning of the hair on other individual with the hands or mouth[ |
| Lip-smacking | Lips are pursed, and lower jaw moved rapidly. Often made up of other visual and auditory components (eg. flattening of ears, head-turns, soft grunting[ |
| Silent-bared-teeth | Both lips retracted to reveal the teeth, often accompanied by a raised scalp and flattened ears. An affiliative signal, but sometimes used as a submissive response to threats[ |
| Approaches | An individual moves towards a social partner. |
| Embrace/contact-sitting | An individual sits in contact with the partner, may include grasping of the hair[ |
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| |
| Non-contact aggression | Includes aggressive chasing or lunging. |
| Contact aggression | Includes biting, grabbing, and slapping. Usually following a chase. |
| Open-mouthed threat | The mouth is half-opened, accompanied by a raised brow and staring. Often includes a rattle vocalisation[ |
| Displacement | An individual moves towards another individual, whom then subsequently walks away. A reliable cue of dominance[ |
Candidate model set 1.
|
| Factors | |||||
|---|---|---|---|---|---|---|
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| Number of neighbours | 1 | 0 | 0 | 0 | 0 | 0 |
| Social | 0 | 1 | 1 | 1 | 1 | 0 |
| High social stress | 0 | 0 | 1 | 1 | 0 | 0 |
| Low social stress | 0 | 1 | 0 | 0 | 1 | 1 |
| Dominance | 0 | 0 | 0 | 1 | 1 | 0 |
| Friendship | 0 | 1 | 1 | 0 | 0 | 0 |
| Number of friends | 0 | 1 | 0 | 0 | 0 | 0 |
| Number of non-friends | 0 | 0 | 1 | 0 | 0 | 0 |
| Number of higher-ranking | 0 | 0 | 0 | 1 | 0 | 0 |
| Number of lower-ranking | 0 | 0 | 0 | 0 | 1 | 0 |
| Number of relatives | 0 | 0 | 0 | 0 | 0 | 1 |
Numbers represent inclusion of factor in the model (1) or not (0). Response variable: Occurrence of scratching. Sex of the focal was included in all models. Focal ID and follow ID were included as random factors in all models.
Candidate model set 2.
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|---|---|---|---|---|
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| Full | 1 | 1 | 1 | 1 |
| Scratch | 1 | 0 | 0 | 0 |
| Social | 0 | 1 | 1 | 0 |
| Scratch-social | 1 | 1 | 1 | 0 |
| Friendship | 0 | 1 | 0 | 0 |
| Scratch-friendship | 1 | 1 | 0 | 0 |
| Dominance | 0 | 0 | 1 | 0 |
| Scratch-dominance | 1 | 0 | 1 | 0 |
| Kinship | 0 | 0 | 0 | 1 |
| Scratch-kinship | 1 | 0 | 0 | 1 |
Numbers represent inclusion of factor in the model (1) or not (0). Response variable: Likelihood of receiving aggression. Sex of the focal was included in all models. Focal ID and actor ID were included as random factors in all models.