Literature DB >> 28885874

Impact of Virtual Patients as Optional Learning Material in Veterinary Biochemistry Education.

Christin Kleinsorgen1, Maren von Köckritz-Blickwede2, Hassan Y Naim3, Katja Branitzki-Heinemann4, Marta Kankofer5, Míra Mándoki6, Martin Adler7, Andrea Tipold8, Jan P Ehlers9.   

Abstract

Biochemistry and physiology teachers from veterinary faculties in Hannover, Budapest, and Lublin prepared innovative, computer-based, integrative clinical case scenarios as optional learning materials for teaching and learning in basic sciences. These learning materials were designed to enhance attention and increase interest and intrinsic motivation for learning, thus strengthening autonomous, active, and self-directed learning. We investigated learning progress and success by administering a pre-test before exposure to the virtual patients (vetVIP) cases, offered vetVIP cases alongside regular biochemistry courses, and then administered a complementary post-test. We analyzed improvement in cohort performance and level of confidence in rating questions. Results of the performance in biochemistry examinations in 2014, 2015, and 2016 were correlated with the use of and performance in vetVIP cases throughout biochemistry courses in Hannover. Surveys of students reflected that interactive cases helped them understand the relevance of basic sciences in veterinary education. Differences between identical pre- and post-tests revealed knowledge improvement (correct answers: +28% in Hannover, +9% in Lublin) and enhanced confidence in decision making ("I don't know" answers: -20% in Hannover, -7.5% in Lublin). High case usage and voluntary participation (use of vetVIP cases in Hannover and Lublin >70%, Budapest <1%; response rates in pre-test 72% and post-test 48%) indicated a good increase in motivation for the subject of biochemistry. Despite increased motivation, there was only a weak correlation between performance in final exams and performance in the vetVIP cases. Case-based e-learning could be extended and generated cases should be shared across veterinary faculties.

Entities:  

Keywords:  CASUS software; biochemistry education; case-based learning; e-learning; educational activities; veterinary education; virtual cases; virtual patients; virtual systems

Mesh:

Year:  2017        PMID: 28885874     DOI: 10.3138/jvme.1016-155r1

Source DB:  PubMed          Journal:  J Vet Med Educ        ISSN: 0748-321X            Impact factor:   1.027


  4 in total

Review 1.  Impact of the internet on veterinary surgery.

Authors:  G V Souza; A C V Hespanha; B F Paz; M A R Sá; R K Carneiro; S A M Guaita; T V Magalhães; B W Minto; L G G G Dias
Journal:  Vet Anim Sci       Date:  2020-12-14

2.  Proof of Concept: Game-Based Mobile Learning-The First Experience With the App Actionbound as Case-Based Geocaching in Education of Veterinary Neurology.

Authors:  Jasmin Nessler; Elisabeth Schaper; Andrea Tipold
Journal:  Front Vet Sci       Date:  2021-12-21

3.  Key feature-cases as virtual patients in education of veterinary neurology.

Authors:  Solveig Brigitta Reeh; Christin Kleinsorgen; Elisabeth Schaper; Holger Andreas Volk; Andrea Tipold
Journal:  Front Vet Sci       Date:  2022-08-19

4.  Students' acceptance of case-based blended learning in mandatory interdisciplinary lectures for clinical medicine and veterinary public health.

Authors:  Veronica Duckwitz; Lena Vogt; Claudia Hautzinger; Alexander Bartel; Sebastian Haase; Mechthild Wiegard; Marcus G Doherr
Journal:  Vet Rec Open       Date:  2021-07-22
  4 in total

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