Literature DB >> 28836184

Grand Theft Auto is a "Sandbox" Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017).

Alessandro Gabbiadini1, Brad J Bushman2, Paolo Riva3, Luca Andrighetto4, Chiara Volpato3.   

Abstract

In this issue, (Ferguson, C. J., & Donnellan, B. D., Journal of Youth and and Adolescence, published online 21 June 2017) criticize one of our studies (Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J., PLoS ONE, 11: 1-14, 2016) that found violent sexist video games can reduce empathy for female violence victims in male players who identify with violent male game characters, and do so by increasing masculine beliefs. Their main criticism is a "straw person" argument built on a claim that we never made (i.e., a direct effect of sexist-violent video games on empathy). They also made several other criticisms of our article. We appreciate the opportunity to respond to their criticisms in this article. We also point out some flaws in their reanalysis. Despite their criticisms, the core contributions of our original article remain intact.

Entities:  

Keywords:  Child development; Empathy; Reanalysis; Sexism; Sexist video games; Violent video games

Mesh:

Year:  2017        PMID: 28836184     DOI: 10.1007/s10964-017-0731-3

Source DB:  PubMed          Journal:  J Youth Adolesc        ISSN: 0047-2891


  5 in total

1.  Are Associations Between "Sexist" Video Games and Decreased Empathy Toward Women Robust? A Reanalysis of Gabbiadini et al. 2016.

Authors:  Christopher J Ferguson; M Brent Donnellan
Journal:  J Youth Adolesc       Date:  2017-06-21

2.  Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal.

Authors:  Christopher P Barlett; Christopher Rodeheffer
Journal:  Aggress Behav       Date:  2009 May-Jun       Impact factor: 2.917

3.  Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance.

Authors:  Christopher J Ferguson
Journal:  Perspect Psychol Sci       Date:  2015-09

4.  Video Games Exposure and Sexism in a Representative Sample of Adolescents.

Authors:  Laurent Bègue; Elisa Sarda; Douglas A Gentile; Clementine Bry; Sebastian Roché
Journal:  Front Psychol       Date:  2017-03-31

5.  Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims.

Authors:  Alessandro Gabbiadini; Paolo Riva; Luca Andrighetto; Chiara Volpato; Brad J Bushman
Journal:  PLoS One       Date:  2016-04-13       Impact factor: 3.240

  5 in total
  1 in total

1.  The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.

Authors:  Christopher J Ferguson; M Brent Donnellan
Journal:  J Youth Adolesc       Date:  2017-10-31
  1 in total

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