Literature DB >> 28834805

Using Gamification to Improve Productivity and Increase Knowledge Retention During Orientation.

Stacey Brull1, Susan Finlayson, Teresa Kostelec, Ryan MacDonald, Dina Krenzischeck.   

Abstract

BACKGROUND: Nursing administrators must provide cost-effective and efficient ways of orientation training. Traditional methods including classroom lecture can be costly with low retention of the information. Gamification engages the user, provides a level of enjoyment, and uses critical thinking skills.
PURPOSE: The aim of this study is to explore the effectiveness, during orientation, of 3 different teaching methods: didactic, online modules, and gamification. Specifically, is there a difference in nurses' clinical knowledge postorientation using these learning approaches?
METHODS: A quasi-experimental study design with a 115-person convenience sample split nurses into 3 groups for evaluation of clinical knowledge before and after orientation.
RESULTS: The gamification orientation group had the highest mean scores postorientation compared with the didactic and online module groups.
CONCLUSIONS: Findings demonstrate gamification as an effective way to teach when compared with more traditional methods. Staff enjoy this type of learning and retained more knowledge when using gaming elements.

Entities:  

Mesh:

Year:  2017        PMID: 28834805     DOI: 10.1097/NNA.0000000000000512

Source DB:  PubMed          Journal:  J Nurs Adm        ISSN: 0002-0443            Impact factor:   1.737


  4 in total

1.  Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study.

Authors:  Kevin Glover; Alec Bodzin
Journal:  JMIR Serious Games       Date:  2020-02-06       Impact factor: 4.143

2.  Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study.

Authors:  Guadalupe Molina-Torres; Miguel Rodriguez-Arrastia; Raquel Alarcón; Nuria Sánchez-Labraca; María Sánchez-Joya; Pablo Roman; Mar Requena
Journal:  JMIR Serious Games       Date:  2021-03-24       Impact factor: 4.143

3.  Harry Potter and the Osteopathic Medical School Part 2: Creating a Virtual Harry Potter-Themed Day as a High-Yield Review for Final Examinations.

Authors:  Taylor Willis; Victoria Bryant
Journal:  Med Sci Educ       Date:  2022-01-11

Review 4.  Economic evaluation of CPD activities for healthcare professionals: A scoping review.

Authors:  Witold Orlik; Giuseppe Aleo; Thomas Kearns; Jonathan Briody; Jane Wray; Paul Mahon; Mario Gazić; Normela Radoš; Cristina García Vivar; Manuel Lillo Crespo; Catherine Fitzgerald
Journal:  Med Educ       Date:  2022-04-29       Impact factor: 7.647

  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.