Literature DB >> 28817828

Fall-Prone Older People's Attitudes towards the Use of Virtual Reality Technology for Fall Prevention.

Kim Dockx1, Lisa Alcock, Esther Bekkers, Pieter Ginis, Miriam Reelick, Elisa Pelosin, Giovanna Lagravinese, Jeffrey M Hausdorff, Anat Mirelman, Lynn Rochester, Alice Nieuwboer.   

Abstract

BACKGROUND: Virtual reality (VR) technology is a relatively new rehabilitation tool that can deliver a combination of cognitive and motor training for fall prevention. The attitudes of older people to such training are currently unclear.
OBJECTIVE: This study aimed to investigate: (1) the attitudes of fall-prone older people towards fall prevention exercise with and without VR; (2) attitudinal changes after intervention with and without VR; and (3) user satisfaction following fall prevention exercise with and without VR.
METHODS: A total of 281 fall-prone older people were randomly assigned to an experimental group receiving treadmill training augmented by VR (TT+VR, n = 144) or a control group receiving treadmill training alone (TT, n = 137). Two questionnaires were used to measure (1) attitudes towards fall prevention exercise with and without VR (AQ); and (2) user satisfaction (USQ). AQ was evaluated at baseline and after intervention. USQ was measured after intervention only.
RESULTS: The AQ revealed that most participants had positive attitudes towards fall prevention exercise at baseline (82.2%) and after intervention (80.6%; p = 0.144). In contrast, only 53.6% were enthusiastic about fall prevention exercise with VR at baseline. These attitudes positively changed after intervention (83.1%; p < 0.001), and 99.2% indicated that they enjoyed TT+VR. Correlation analyses showed that postintervention attitudes were strongly related to user satisfaction (USQ: r = 0.503; p < 0.001).
CONCLUSIONS: Older people's attitudes towards fall prevention exercise with VR were positively influenced by their experience. From the perspective of the user, VR is an attractive training mode, and thus improving service provision for older people is important.
© 2017 S. Karger AG, Basel.

Entities:  

Keywords:  Attitude; Exercise; Virtual reality

Mesh:

Year:  2017        PMID: 28817828     DOI: 10.1159/000479085

Source DB:  PubMed          Journal:  Gerontology        ISSN: 0304-324X            Impact factor:   5.140


  9 in total

1.  Perceptions and preferences of patients with cardiac conditions to the inclusion of virtual reality-based therapy with conventional cardiovascular rehabilitation: A qualitative study.

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Journal:  Braz J Phys Ther       Date:  2022-05-18       Impact factor: 4.762

Review 2.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
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Review 3.  A prescription for "nature" - the potential of using virtual nature in therapeutics.

Authors:  Matthew P White; Nicola L Yeo; Peeter Vassiljev; Rikard Lundstedt; Mattias Wallergård; Maria Albin; Mare Lõhmus
Journal:  Neuropsychiatr Dis Treat       Date:  2018-11-08       Impact factor: 2.570

4.  Effects of mixed reality head-mounted glasses during 90 minutes of mental and manual tasks on cognitive and physiological functions.

Authors:  Carole Cometti; Christos Païzis; Audrey Casteleira; Guillaume Pons; Nicolas Babault
Journal:  PeerJ       Date:  2018-11-06       Impact factor: 2.984

5.  Study of virtual reality for mild cognitive impairment: A bibliometric analysis using CiteSpace.

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Journal:  Int J Nurs Sci       Date:  2021-12-24

6.  Data-Driven Classification of Human Movements in Virtual Reality-Based Serious Games: Preclinical Rehabilitation Study in Citizen Science.

Authors:  Roni Barak Ventura; Kora Stewart Hughes; Oded Nov; Preeti Raghavan; Manuel Ruiz Marín; Maurizio Porfiri
Journal:  JMIR Serious Games       Date:  2022-02-10       Impact factor: 4.143

7.  The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis.

Authors:  Margot Buyle; Yujin Jung; Marousa Pavlou; Sergi Costafreda Gonzalez; Doris-Eva Bamiou
Journal:  Front Neurol       Date:  2022-08-05       Impact factor: 4.086

8.  Simulating the Benefits of Nature Exposure on Cognitive Performance in Virtual Reality: A Window into Possibilities for Education and Cognitive Health.

Authors:  Michel T Léger; Said Mekari
Journal:  Brain Sci       Date:  2022-05-31

Review 9.  The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis.

Authors:  Anna Nishchyk; Weiqin Chen; Are Hugo Pripp; Astrid Bergland
Journal:  JMIR Aging       Date:  2021-06-30
  9 in total

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