Literature DB >> 28816558

Effect of feedback from a socially interactive humanoid robot on reaching kinematics in children with and without cerebral palsy: A pilot study.

Yuping Chen1, Sergio Garcia-Vergara2, Ayanna M Howard2.   

Abstract

PURPOSE: To examine whether children with or without cerebral palsy (CP) would follow a humanoid robot's (i.e., Darwin) feedback to move their arm faster when playing virtual reality (VR) games.
METHODS: Seven children with mild CP and 10 able-bodied children participated. Real-time reaching was evaluated by playing the Super Pop VRTM system, including 2-game baseline, 3-game acquisition, and another 2-game extinction. During acquisition, Darwin provided verbal feedback to direct the child to reach a kinematically defined target goal (i.e., 80% of average movement time in baseline). Outcome variables included the percentage of successful reaches ("% successful reaches"), movement time (MT), average speed, path, and number of movement units.
RESULTS: All games during acquisition and extinction had larger "%successful reaches," faster speeds, and faster MTs than the 2 games during baseline (p < .05).
CONCLUSION: Children with and without CP could follow the robot's feedback for changing their reaching kinematics when playing VR games.

Entities:  

Keywords:  Cerebral palsy; feedback; humanoid robot; reaching kinematics

Mesh:

Year:  2017        PMID: 28816558     DOI: 10.1080/17518423.2017.1360962

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  1 in total

1.  Technical Feasibility of Supervision of Stretching Exercises by a Humanoid Robot Coach for Chronic Low Back Pain: The R-COOL Randomized Trial.

Authors:  Agathe Blanchard; Sao Mai Nguyen; Maxime Devanne; Mathieu Simonnet; Myriam Le Goff-Pronost; Olivier Rémy-Néris
Journal:  Biomed Res Int       Date:  2022-03-09       Impact factor: 3.411

  1 in total

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