Literature DB >> 28813966

Exergaming with a pediatric exoskeleton: Facilitating rehabilitation and research in children with cerebral palsy.

Thomas C Bulea, Zachary F Lerner, Andrew J Gravunder, Diane L Damiano.   

Abstract

Effective rehabilitation of children with cerebral palsy (CP) requires intensive task-specific exercise but many in this population lack the motor capabilities to complete the desired training tasks. Providing robotic assistance is a potential solution yet the effects of this assistance are unclear. We combined a novel exoskeleton and exercise video game (exergame) to create a new rehabilitation paradigm for children with CP. We incorporated high density electroencephalography (EEG) to assess cortical activity. Movement to targets in the game was controlled by knee extension while standing. The distance between targets was the same with and without the exoskeleton to isolate the effect of robotic assistance. Our results show that children with CP maintain or increase knee extensor muscle activity during knee extension in the presence of synergistic robotic assistance. Our EEG findings also demonstrate that participants remained engaged in the exercise with robotic assistance. Interestingly we observed a developmental trajectory of sensorimotor mu rhythm in children with CP similar, though delayed, to those reported in typically developing children. While not the goal here, the exoskeleton significantly increased knee extension in 3/6 participants during use. Future work will focus on utilizing the exoskeleton to enhance volitional knee extension capability and in combination with EMG and EEG to study sensorimotor cortex response to progressive exercise in children with CP.

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Mesh:

Year:  2017        PMID: 28813966     DOI: 10.1109/ICORR.2017.8009394

Source DB:  PubMed          Journal:  IEEE Int Conf Rehabil Robot        ISSN: 1945-7898


  5 in total

1.  The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards exergames.

Authors:  Abdullah Tobaigy; Mansour Abdullah Alshehri; Suzanne Timmons; Omar Farouk Helal
Journal:  J Phys Ther Sci       Date:  2018-04-13

Review 2.  Effectiveness of Exergaming in Improving Cognitive and Physical Function in People With Mild Cognitive Impairment or Dementia: Systematic Review.

Authors:  Yinan Zhao; Hui Feng; Xinyin Wu; Yan Du; Xiufen Yang; Mingyue Hu; Hongting Ning; Lulu Liao; Huijing Chen; Yishan Zhao
Journal:  JMIR Serious Games       Date:  2020-06-30       Impact factor: 4.143

3.  Robotic Technology in Pediatric Neurorehabilitation. A Pilot Study of Human Factors in an Italian Pediatric Hospital.

Authors:  Francesco Gilardi; Federica De Falco; Daniela Casasanta; Martina Andellini; Simone Gazzellini; Maurizio Petrarca; Andreina Morocutti; Donatella Lettori; Matteo Ritrovato; Enrico Castelli; Massimiliano Raponi; Nicola Magnavita; Salvatore Zaffina
Journal:  Int J Environ Res Public Health       Date:  2020-05-17       Impact factor: 3.390

4.  Effects of Robot-Assisted Therapy on Gait Parameters in Pediatric Patients With Spastic Cerebral Palsy.

Authors:  Faustyna Manikowska; Sabina Brazevic; Anna Krzyżańska; Marek Jóźwiak
Journal:  Front Neurol       Date:  2021-12-23       Impact factor: 4.003

Review 5.  Robotic devices for paediatric rehabilitation: a review of design features.

Authors:  Alberto Gonzalez; Lorenzo Garcia; Jeff Kilby; Peter McNair
Journal:  Biomed Eng Online       Date:  2021-09-06       Impact factor: 2.819

  5 in total

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