| Literature DB >> 28802770 |
Stephen D Auger1, Peter Zeidman1, Eleanor A Maguire2.
Abstract
Human beings differ considerably in their ability to orient and navigate within the environment, but it has been difficult to determine specific causes of these individual differences. Permanent, stable landmarks are thought to be crucial for building a mental representation of an environment. Poor, compared to good, navigators have been shown to have difficulty identifying permanent landmarks, with a concomitant reduction in functional MRI (fMRI) activity in the retrosplenial cortex. However, a clear association between navigation ability and the learning of permanent landmarks has not been established. Here we tested for such a link. We had participants learn a virtual reality environment by repeatedly moving through it during fMRI scanning. The environment contained landmarks of which participants had no prior experience, some of which remained fixed in their locations while others changed position each time they were seen. After the fMRI learning phase, we divided participants into good and poor navigators based on their ability to find their way in the environment. The groups were closely matched on a range of cognitive and structural brain measures. Examination of the learning phase during scanning revealed that, while good and poor navigators learned to recognise the environment's landmarks at a similar rate, poor navigators were impaired at registering whether landmarks were stable or transient, and this was associated with reduced engagement of the retrosplenial cortex. Moreover, a mediation analysis showed that there was a significant effect of landmark permanence learning on navigation performance mediated through retrosplenial cortex activity. We conclude that a diminished ability to process landmark permanence may be a contributory factor to sub-optimal navigation, and could be related to the level of retrosplenial cortex engagement.Entities:
Keywords: FMRI; Human; Landmarks; Navigation; Permanence; Retrosplenial; Virtual reality
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Year: 2017 PMID: 28802770 PMCID: PMC5637158 DOI: 10.1016/j.neuropsychologia.2017.08.012
Source DB: PubMed Journal: Neuropsychologia ISSN: 0028-3932 Impact factor: 3.139
Fig. 1The virtual reality environment and fMRI task. (a) Screenshots showing landmarks situated alongside the 5 different coloured paths. Fog was used to control subjects’ exposure to the environment. (b) An aerial perspective without fog showing how the 5 paths related to one another. (c) The learning phase during fMRI consisted of 12 learning “sweeps”.
Fig. 4fMRI comparisons between good and poor navigators. Graphs show the mean (+/− 1SEM) difference in fMRI BOLD response (in arbitrary units) for permanent and transient landmarks in the retrosplenial cortex (RSC; top), parahippocampal cortex (PHC; middle) hippocampus (HC; bottom) and of good (green) and poor (red) navigators in the first (light shading) and second (dark shading) halves of learning. On the left, the locations of the three brain regions are indicated on a sagittal slice of a single representative subject's structural MRI scan. In the RSC, but no other region, good navigators showed a significantly greater difference in response between permanent and transient landmarks compared to poor navigators (*p<0.05).
Fig. 3Behavioural performance comparisons between good and poor navigators. Good and poor navigator mean (+/− 1SEM) percentage correct responses during (a) the mini-tests in the fMRI scanner and (b) in the post-scan debriefing session, for permanence and recognition memory. Graphs on the left indicate knowledge of landmark permanence, and those on the right show landmark recognition performance. These data demonstrate that good and poor navigators did not differ in their ability to recognise landmarks, but poor navigators were significantly worse at registering their permanence (*p<0.05).
Characteristics and performance data of the good and poor navigators.
| 16 | 16 | – | – | |
| 8 females | 8 females | – | – | |
| 23.8 (2.6) | 23.6 (2.2) | 0.147 | 0.9 | |
| 24.2 (4.9) | 23.6 (5.0) | 0.358 | 0.7 | |
| 13.8 (1.2) | 12.8 (1.9) | 1.895 | 0.07 | |
| 5.11 (0.9) | 4.74 (1.2) | 0.968 | 0.3 | |
| 95.0 (4.8) | 91.1 (11.4) | 1.245 | 0.2 | |
| 73.5 (10.9) | 57.5 (10.6) | 4.235 | ||
| 2.1 (0.1) | 2.1 (0.2) | 0.113 | 0.9 | |
| 2.1 (0.2) | 2.0 (0.2) | 0.404 | 0.7 | |
| 6.5 (3.1) | 3.25 (2.8) | 3.129 | ||
| 42.4 (10.6) | 27.0 ( 5.9) | 5.113 | ||
| 5.9 (2.3) | 1.6 (1.1) | 6.691 | ||
| 4.2 (0.5) | 4.4 (0.6) | −1.202 | 0.2 | |
| 4.2 (0.7) | 4.4 (0.7) | −0.771 | 0.4 | |
| 2.4 (0.9) | 2.8 (1.3) | −0.963 | 0.3 |
Group means (and standard deviations) and between-group comparisons are shown. P values in bold denote significant group differences (Bonferroni corrected). Cohen's d effect sizes for significant results: landmark permanence = 1.5; sketch map task = 1.1; landmark placement task = 1.8; navigation task = 2.4.
Visual memory was measured using the delayed recall of the Rey-Osterrieth Complex Figure (/36) (Osterrieth, 1944, Rey, 1941).
Abstract reasoning ability was measured using the Matrix Reasoning sub-test of the Wechsler Abbreviated Scale of Intelligence (Wechsler, 1999).
SBSOD = Santa Barbara Sense of Direction questionnaire (Hegarty et al., 2002).
Fig. 2Example sketch maps of good and poor navigators. The actual layout of the environment is shown in the centre panel. On the left, edged in green, are example sketch maps drawn by good navigators. On the right, edged in red, are sketch maps drawn by poor navigators.