| Literature DB >> 28801941 |
Leslie A Galbraith1, Matthew P Normand1.
Abstract
We evaluated the effects of a modified version of the Good Behavior Game (GBG) on the number of steps taken by students during school recess. We divided a class into two teams, and awarded the team with the highest step counts at the end of each game raffle tickets for a school-wide lottery. The GBG was compared to recess periods without the game using an alternating-treatments design. Students took more steps while playing the GBG than they did during recess periods without the game.Keywords: Good Behavior Game; interdependent group contingency; physical activity
Mesh:
Year: 2017 PMID: 28801941 DOI: 10.1002/jaba.402
Source DB: PubMed Journal: J Appl Behav Anal ISSN: 0021-8855