| Literature DB >> 28790131 |
B Price Kerfoot1,2, David R Gagnon3,4,5, Graham T McMahon6, Jay D Orlander3,7, Katherine E Kurgansky3,4, Paul R Conlin3,2,8.
Abstract
OBJECTIVE: Rigorous evidence is lacking whether online games can improve patients' longer-term health outcomes. We investigated whether an online team-based game delivering diabetes self-management education (DSME) to patients via e-mail or mobile application (app) can generate longer-term improvements in hemoglobin A1c (HbA1c). RESEARCH DESIGN AND METHODS: Patients (n = 456) on oral diabetes medications with HbA1c ≥58 mmol/mol were randomly assigned between a DSME game (with a civics booklet) and a civics game (with a DSME booklet). The 6-month games sent two questions twice weekly via e-mail or mobile app. Participants accrued points based on performance, with scores posted on leaderboards. Winning teams and individuals received modest financial rewards. Our primary outcome measure was HbA1c change over 12 months.Entities:
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Year: 2017 PMID: 28790131 DOI: 10.2337/dc17-0310
Source DB: PubMed Journal: Diabetes Care ISSN: 0149-5992 Impact factor: 19.112