Literature DB >> 28733118

The benefits of being a video gamer in laparoscopic surgery.

Matthew Sammut1, Mark Sammut2, Predrag Andrejevic3.   

Abstract

INTRODUCTION: Video games are mainly considered to be of entertainment value in our society. Laparoscopic surgery and video games are activities similarly requiring eye-hand and visual-spatial skills. Previous studies have not conclusively shown a positive correlation between video game experience and improved ability to accomplish visual-spatial tasks in laparoscopic surgery. This study was an attempt to investigate this relationship. AIM: The aim of the study was to investigate whether previous video gaming experience affects the baseline performance on a laparoscopic simulator trainer.
MATERIALS AND METHODS: Newly qualified medical officers with minimal experience in laparoscopic surgery were invited to participate in the study and assigned to the following groups: gamers (n = 20) and non-gamers (n = 20). Analysis included participants' demographic data and baseline video gaming experience. Laparoscopic skills were assessed using a laparoscopic simulator trainer.
RESULTS: There were no significant demographic differences between the two groups. Each participant performed three laparoscopic tasks and mean scores between the two groups were compared. The gamer group had statistically significant better results in maintaining the laparoscopic camera horizon ± 15° (p value = 0.009), in the complex ball manipulation accuracy rates (p value = 0.024) and completed the complex laparoscopic simulator task in a significantly shorter time period (p value = 0.001). Although prior video gaming experience correlated with better results, there were no significant differences for camera accuracy rates (p value = 0.074) and in a two-handed laparoscopic exercise task accuracy rates (p value = 0.092).
CONCLUSION: The results show that previous video-gaming experience improved the baseline performance in laparoscopic simulator skills.
Copyright © 2017 IJS Publishing Group Ltd. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Laparoscopy; Surgical training; Video games

Mesh:

Year:  2017        PMID: 28733118     DOI: 10.1016/j.ijsu.2017.07.072

Source DB:  PubMed          Journal:  Int J Surg        ISSN: 1743-9159            Impact factor:   6.071


  9 in total

1.  Efficacy of goal-directed minimally invasive surgery simulation training with the Lübeck Toolbox-Curriculum prior to first operations on patients: Study protocol for a multi-centre randomized controlled validation trial (NOVICE).

Authors:  Michael Thomaschewski; Tilman Laubert; Markus Zimmermann; Hamed Esnaashari; Reinhard Vonthein; Tobias Keck; Claudia Benecke
Journal:  Int J Surg Protoc       Date:  2020-03-14

2.  Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial.

Authors:  Christopher Mallow; Majid Shafiq; Jeffrey Thiboutot; Diana H Yu; Hitesh Batra; Daniel Lunz; David J Feller-Kopman; Lonny B Yarmus; Hans J Lee
Journal:  ATS Sch       Date:  2020-04-13

3.  Video Game Warm-Up May Suggest Improvement in Ophthalmic Surgical Simulator Performance in Surgically Naïve Students.

Authors:  Karima Khimani; Victoria Koshevarova; Alfred A Mathew; Akshaya K Gupta; Mary Schmitz-Brown; Praveena K Gupta
Journal:  Clin Ophthalmol       Date:  2022-08-11

4.  Effectiveness of an inexpensive short-term theoretical-practical course on videosurgery for surgeons in training.

Authors:  Paula Haveroth Takegawa; Jefferson Kalil; Joaquim Murray Bustorff-Silva; Márcio Lopes Miranda
Journal:  BMC Med Educ       Date:  2022-07-07       Impact factor: 3.263

5.  Test-enhanced learning improves learner attendance during a laparoscopic box trainer simulation program.

Authors:  Belinda Lowe; Jessica Ng; Stephanie Jordan; David Waynforth; Donald Angstetra; Victoria Brazil
Journal:  Aust N Z J Obstet Gynaecol       Date:  2022-04-28       Impact factor: 1.884

6.  Learning curve of surgical novices using the single-port platform SymphonX: minimizing OR trauma to only one 15-mm incision.

Authors:  Rabi R Datta; Sebastian Schönhage; Thomas Dratsch; Justus Toader; Dolores T Müller; Roger Wahba; Robert Kleinert; Michael Thomas; Georg Dieplinger; Dirk L Stippel; Christiane J Bruns; Hans F Fuchs
Journal:  Surg Endosc       Date:  2020-09-23       Impact factor: 4.584

7.  Home Surgical Skill Training Resources for Obstetrics and Gynecology Trainees During a Pandemic.

Authors:  Sarah Hoopes; Truce Pham; Fiona M Lindo; Danielle D Antosh
Journal:  Obstet Gynecol       Date:  2020-07       Impact factor: 7.623

8.  Impact of Acoustic and Interactive Disruptive Factors during Robot-Assisted Surgery-A Virtual Surgical Training Model.

Authors:  Magret Krüger; Johannes Ackermann; Daniar Osmonov; Veronika Günther; Dirk Bauerschlag; Johannes Hensler; Jan-Hendrik Egberts; Sebastian Lippross; Georgios Gitas; Thomas Becker; Nicolai Maass; Klaus-Peter Jünemann; Ibrahim Alkatout
Journal:  Sensors (Basel)       Date:  2020-10-17       Impact factor: 3.576

9.  Higher quality camera navigation improves the surgeon's performance: Evidence from a pre-clinical study.

Authors:  Florentine Huettl; Tobias Huber; Matthias Duwe; Hauke Lang; Markus Paschold; Werner Kneist
Journal:  J Minim Access Surg       Date:  2020 Oct-Dec       Impact factor: 1.407

  9 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.