Literature DB >> 28650816

Collision Avoidance Behavior between Walkers: Global and Local Motion Cues.

Sean Dean Lynch, Richard Kulpa, Laurentius Antonius Meerhoff, Julien Pettre, Armel Cretual, Anne-Helene Olivier.   

Abstract

Daily activities require agents to interact with each other, such as during collision avoidance. The nature of visual information that is used for a collision free interaction requires further understanding. We aim to manipulate the nature of visual information in two forms, global and local information appearances. Sixteen healthy participants navigated towards a target in an immersive computer-assisted virtual environment (CAVE) using a joystick. A moving passive obstacle crossed the participant's trajectory perpendicularly at various pre-defined risks of collision distances. The obstacle was presented with one of five virtual appearances, associated to global motion cues (i.e., a cylinder or a sphere), or local motion cues (i.e., only the legs or the trunk). A full body virtual walker, showing both local and global motion cues, used as a reference condition. The final crossing distance was affected by the global motion appearances, however, appearance had no qualitative effect on motion adaptations. These findings contribute towards further understanding what information people use when interacting with others.

Entities:  

Year:  2017        PMID: 28650816     DOI: 10.1109/TVCG.2017.2718514

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  4 in total

1.  Impact of dual tasking on gaze behaviour and locomotor strategies adopted while circumventing virtual pedestrians during a collision avoidance task.

Authors:  Trineta M Bhojwani; Sean D Lynch; Marco A Bühler; Anouk Lamontagne
Journal:  Exp Brain Res       Date:  2022-08-18       Impact factor: 2.064

2.  Detection of deceptive motions in rugby from visual motion cues.

Authors:  Sean Dean Lynch; Anne-Hélène Olivier; Benoit Bideau; Richard Kulpa
Journal:  PLoS One       Date:  2019-09-13       Impact factor: 3.240

3.  A Fully-Immersive Virtual Reality Setup to Study Gait Modulation.

Authors:  Chiara Palmisano; Peter Kullmann; Ibrahem Hanafi; Marta Verrecchia; Marc Erich Latoschik; Andrea Canessa; Martin Fischbach; Ioannis Ugo Isaias
Journal:  Front Hum Neurosci       Date:  2022-03-23       Impact factor: 3.169

4.  Influence of path curvature on collision avoidance behaviour between two walkers.

Authors:  Sean D Lynch; Richard Kulpa; Laurentius A Meerhoff; Anthony Sorel; Julien Pettré; Anne-Hélène Olivier
Journal:  Exp Brain Res       Date:  2020-11-11       Impact factor: 1.972

  4 in total

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