Literature DB >> 28628384

"Pokémon Go!" May Promote Walking, Discourage Sedentary Behavior in College Students.

Jacob E Barkley1, Andrew Lepp2, Ellen L Glickman1.   

Abstract

OBJECTIVE: To assess self-reported walking and sedentary behavior in young adults before and after downloading "Pokémon Go!".
MATERIALS AND METHODS: In September 2016, a sample of 358 (19.8 ± 2.1 years old, n = 187 females) college students who had downloaded "Pokémon Go!" on their cellular telephones (i.e., cell phones) were surveyed for weekly walking and sedentary behavior via the International Physical Activity Questionnaire. A single interview was administered to participants who estimated their walking and sedentary behavior at three time points: the week immediately preceding their download of "Pokémon Go!" (Baseline), the first week after downloading the game (Time 1), and the week the survey was completed (Time 2). Differences in self-reported physical activity and sedentary behavior across the three time points and across the two genders were compared via analyses of variance.
RESULTS: There was a significant main effect of time (F ≥ 49.3, P ≤ 0.001) for walking and sedentary behavior. Participants reported greater (t ≥ 9.5, P < 0.001) daily walking during Time 1 (218.6 ± 156.3 minutes) and Time 2 (182.7 ± 172.1 minutes) versus the baseline (108.5 ± 110.8 minutes). Walking behavior was also significantly greater (t = 4.1, P < 0.001) at Time 1 versus Time 2. Participants reported greater (t ≥ 6.5, P < 0.001) daily sedentary behavior during baseline (346.6 ± 201.3 minutes) versus both Time 1 (261.7 ± 172.4 minutes) and Time 2 (284.3 ± 175.4 minutes). Sedentary behavior was also significantly greater (t = 2.6, P = 0.03) at Time 2 versus Time 1. There were no effects of gender (F ≤ 1.8, P ≥ 0.17).
CONCLUSION: Playing "Pokémon Go!" was associated with increased self-reported walking and decreased sedentary behavior. Such games hold promise as technology that may promote physical activity and discourage sedentary behavior.

Entities:  

Keywords:  Augmented reality; Cell phones; Geocaching; Physical activity; Physically interactive videogames

Mesh:

Year:  2017        PMID: 28628384     DOI: 10.1089/g4h.2017.0009

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  13 in total

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Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

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Journal:  Mhealth       Date:  2021-07-20

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4.  Smartphone Use Predicts Being an "Active Couch Potato" in Sufficiently Active Adults.

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Review 5.  Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review.

Authors:  Jung Eun Lee; Nan Zeng; Yoonsin Oh; Daehyoung Lee; Zan Gao
Journal:  J Clin Med       Date:  2021-04-25       Impact factor: 4.241

6.  The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences.

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Journal:  JMIR Serious Games       Date:  2018-01-03       Impact factor: 4.143

7.  Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.

Authors:  Apichai Wattanapisit; Udomsak Saengow; Chirk Jenn Ng; Sanhapan Thanamee; Nonthakorn Kaewruang
Journal:  PLoS One       Date:  2018-06-29       Impact factor: 3.240

8.  Cell phone use predicts being an "active couch potato": results from a cross-sectional survey of sufficiently active college students.

Authors:  Andrew Lepp; Jacob E Barkley
Journal:  Digit Health       Date:  2019-04-12

9.  Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan.

Authors:  Kimihiro Hino; Yasushi Asami; Jung Su Lee
Journal:  J Med Internet Res       Date:  2019-02-05       Impact factor: 5.428

10.  Sex Differences in Lifestyle Behaviors among U.S. College Freshmen.

Authors:  Melissa D Olfert; Makenzie L Barr; Camille C Charlier; Geoffrey W Greene; Wenjun Zhou; Sarah E Colby
Journal:  Int J Environ Res Public Health       Date:  2019-02-07       Impact factor: 3.390

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