Literature DB >> 28527226

Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis.

Diana Tăut1, Sebastian Pintea1, Jan-Paul W R Roovers2, Miguel-Angel Mañanas3, Adriana Băban1.   

Abstract

BACKGROUND: Evidence for the effectiveness of serious games (SGs) and their various features is inconsistent in the motor rehabilitation field, which makes evidence based development of SGs a rare practice.
OBJECTIVE: To investigate the effectiveness of SGs in motor rehabilitation for upper limb and movement/balance and to test the potential moderating role of SGs features like feedback, activities, characters and background.
METHODS: We ran a meta-analysis including 61 studies reporting randomized controlled trials (RCTs), controlled trials (CTs) or case series designs in which at least one intervention for motor rehabilitation included the use of SGs as standalone or in combination.
RESULTS: There was an overall moderate effect of SGs on motor indices, d = 0.59, [95% CI, 0.48, 0.71], p <  0.001. Regarding the game features, only two out of 17 moderators were statistically different in terms of effect sizes: type of activity (combination of group with individual activities had the highest effects), and realism of the scenario (fantasy scenarios had the highest effects).
CONCLUSIONS: While we showed that SGs are more effective in improving motor upper limb and movement/balance functions compared to conventional rehabilitation, there were no consistent differences between various game features in their contribution to effects. Further research should systematically investigate SGs features that might have added value in improving effectiveness.

Entities:  

Keywords:  Serious game; effectiveness; game features; meta-analysis; motor rehabilitation

Mesh:

Year:  2017        PMID: 28527226     DOI: 10.3233/NRE-171462

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  3 in total

1.  Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke.

Authors:  Xinyu Song; Shirdi Shankara van de Ven; Shugeng Chen; Peiqi Kang; Qinghua Gao; Jie Jia; Peter B Shull
Journal:  Front Physiol       Date:  2022-06-03       Impact factor: 4.755

2.  Innovative treatment modalities for urinary incontinence: a European survey identifying experience and attitude of healthcare providers.

Authors:  Arnoud W Kastelein; Maarten F A Dicker; Brent C Opmeer; Sonia S Angles; Kaisa E Raatikainen; Joan F Alonso; Diana Tăut; Olavi Airaksinen; Linda D Cardozo; Jan-Paul W R Roovers
Journal:  Int Urogynecol J       Date:  2017-04-21       Impact factor: 2.894

Review 3.  Gamified Neurorehabilitation Strategies for Post-stroke Motor Recovery: Challenges and Advantages.

Authors:  Jenna Tosto-Mancuso; Laura Tabacof; Joseph E Herrera; Erica Breyman; Sophie Dewil; Mar Cortes; Loreene Correa-Esnard; Christopher P Kellner; Neha Dangayach; David Putrino
Journal:  Curr Neurol Neurosci Rep       Date:  2022-03-12       Impact factor: 6.030

  3 in total

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