| Literature DB >> 28522978 |
María D L Angeles Tornero1, Claudia Capella1.
Abstract
This paper presents the results of a qualitative study on the use of sandplay, or sand tray therapy, in the psychotherapeutic process of children who have been sexually abused. A longitudinal study was carried out with seven participants between the ages of 7 and 10 years old. Data was produced during observation of the therapeutic activity over the course of three different phases of treatment, using a rubric created especially for this observation. Three sandplay sessions were recorded: one at the start of therapy, one at the 3-month mark, and the third and final session after 6 months of treatment. Sessions were then transcribed for later analysis. A rubric was developed in order to help researchers identify central themes, behaviors and content of creative play, as well as the therapeutic relationship. Transcribed sessions and observation rubrics were evaluated using qualitative content analysis, and information was categorized according to verbal and behavioral characteristics of the game. Results of the present study reveal common and transversal forms of playful expression among this group of children shown by their engagement with sandplay. During this activity, participants elaborate personal stories that feature violence as a central theme, often involving aggression between two or more individuals. They also express their need for care and protection and work to resolve conflicts using fantasy. The shifting dynamics of sandplay at each stage of therapeutic treatment is an important finding that reveals the progress made during psychotherapy. In the third phase of treatment, sandplay encouraged movement among children, allowing them to act out meaningful scenarios and create structured situations with positive outcomes. Finally, the value of sandplay as an important therapeutic tool is discussed, primarily its role in supporting processes of change and allowing participants to assign new meanings to traumatic experiences. Its application to the field of clinical psychology, particularly when working with victims of sexual abuse, is also explored.Entities:
Keywords: children; play; psychotherapy; sandplay; sexual abuse
Year: 2017 PMID: 28522978 PMCID: PMC5415598 DOI: 10.3389/fpsyg.2017.00617
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Sample characteristics.
| Characteristics | Category | Number |
|---|---|---|
| Gender | Girl | 5 |
| Boy | 2 | |
| Relation to perpetrator | Paternal figure (father, stepfather) | 2 |
| Other family member (brother, grandfather, uncle, great uncle) | 3 | |
| Acquaintance (family friend, other) | 2 | |
| Type of aggression | Sexual abuse | 3 |
| Rape | 4 | |
| Incidence | Repeated | 5 |
| Chronic | 2 | |
| Primary symptomatology (could be more than one) | Depressive | 5 |
| Anxious | 7 | |
| Behavioral | 4 | |
| Somatic | 2 | |
Timeline of video recordings.
| Participant | Sex | Age | Number of recordings during the initial phase | Number of sessions from beginning to month 3 of treatment | Number of recordings at month 3 of treatment | Number of sessions in months 3–6 of treatment | Number of recordings at month 6 of treatment |
|---|---|---|---|---|---|---|---|
| M | F | 10 | 1 | 6 | 1 | 6 | 1 |
| I | F | 8 | 1 | 8 | 1 | 7 | 1 |
| J | F | 9 | 1 | 7 | 1 | 8 | 1 |
| F | F | 8 | 1 | 8 | 1 | - | 0 |
| W | F | 7 | 1 | 8 | 1 | 8 | 1 |
| V | M | 8 | 1 | 6 | 1 | 7 | 1 |
| B | M | 8 | 1 | 9 | 1 | - | 0 |
Main results of play behavior.
| Play Behavior | |||
|---|---|---|---|
| Aspects of sandplay | Phase 1: Beginning of treatment | Phase 2: After 3 months of treatment | Phase 3: After 6 months of treatment |
| Use of sand | Sustained contact with the sand: Sensorial activity/Anxious when explaining conflicts. Behavioral characteristics: Shaping-pouring-burying-digging. Sand plays an important role in creating the backdrop of the story. | Sustained contact with the sand, which intensifies when child is in distress. | |
| Categories employed in the activity | People: Family members, police, soldiers and/or warriors. | Similar to those found in phase 1. Gradual inclusion of reptiles, especially snakes, who appear to be menacing and dangerous. | |
| Fantasy characters: Superheroes, bad guys, ghosts, and monsters. | |||
| Animals: wild and domesticated | |||
| Characteristics of the activity | Prevalence of symbolic play | Symbolic play Predominance of mobile play | |
| Predominance of rigid play | |||
| Use of time | Predominantly spent building the fantasy world, followed by story development. | Sporadic interruptions during the game. | |
| Delays and interruptions associated with content of the game. | |||
| Composition | Two major types: Meaningful and consistent scenarios; Increasingly chaotic and disorganized. | Worlds that are predominantly composed in a meaningful and coherent manner. | |
Main results of play content.
| Play content | |||
|---|---|---|---|
| Aspects of sandplay | Phase 1: Beginning of treatment | Phase 2: After 3 months of treatment | Phase 3: After 6 months of treatment |
| Emerging topics | Violence | Violence | Changes in central themes of participants’ stories: Reduced widespread violence, which becomes more specific to certain interactions or behaviors. External support when encountering physical danger. |
| Character identity | Central focus: good and evil; good characters protect and provide support to others when faced with dangerous situations or aggressors, providing direct assistance; bad characters: unlawful behaviors. | ||
| Surroundings and environment | Hostile and dangerous: threatening and/or threats to public order, between animals, humans or natural disasters, which put all characters at risk. | More organized and less destructive. Presence of safe zones where characters may seek refuge and access personal resources. | |
| Needs | Need for protection and care from threats in one’s immediate environment. | Needs are generally met as a result of one’s own personal resources or the actions of others. | |
| Feelings and emotional atmosphere | Predominantly marked by fear, which all characters experience in specific contexts or interactions. | Predominantly marked by fear, which all characters experience in specific contexts and interactions; however, progressive inclusion of positive feelings (affection, hapiness, trust). | |
| Traumagenic dynamics | Predominantly marked by feelings of defenselessness and fear associated with not having control over harmful external events. | Predominantly marked by feelings of defenselessness and fear associated with not having control over harmful external events. Also other dynamics are present: betrayal, traumatic sexualization and stigmatization. | |
| Story development | Imaginative outcomes with atypical and eccentric or ambiguous features. | Predominantly happy endings, where threats are brought under control and protagonists find a safe space. | |