Literature DB >> 28457897

Pokémon GO: An innovative smartphone gaming application with health benefits.

Amrit K Kamboj1, Somashekar G Krishna2.   

Abstract

Obesity is a leading public health epidemic worldwide and its prevalence is increasing. While diet and exercise are the cornerstones in the prevention and treatment of obesity and its associated complications, patients often find it difficult to make lifestyle changes. Smartphones are increasingly becoming integrated into our society and can serve as a tool to improve health outcomes. Here, we illustrate the positive health impacts of an innovative smartphone gaming application, Pokémon GO (Niantic Incorporation, San Francisco, California), which is used by millions of users worldwide. The aim of this game is to catch fictional characters known as Pokémon, which users encounter when walking around as opposed to traditional stationary-seated games. Sedentary lifestyle has long been associated with increased risk of diabetes and cardiovascular diseases. Pokémon GO exemplifies a highly successful smartphone application promoting health specifically by rewarding the simplest effective exercise of walking. This application, while representing the next interactive level of gaming, is as an important example of how positive reinforcement can serve as a successful motivation technique.
Copyright © 2017 Primary Care Diabetes Europe. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Diabetes; Exercise; Obesity; Smartphone applications; Walking

Mesh:

Year:  2017        PMID: 28457897     DOI: 10.1016/j.pcd.2017.03.008

Source DB:  PubMed          Journal:  Prim Care Diabetes        ISSN: 1878-0210            Impact factor:   2.459


  4 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Safety and Feasibility of Dual-task Rehabilitation Program for Body Trunk Balance Using Virtual Reality and Three-dimensional Tracking Technologies.

Authors:  Masahiko Hara; Tetsuhisa Kitamura; Yuichiro Murakawa; Kyosuke Shimba; Shimpei Yamaguchi; Masatake Tamaki
Journal:  Prog Rehabil Med       Date:  2018-10-24

3.  On the Determinants and Outcomes of Passion for Playing Pokémon Go.

Authors:  Gábor Orosz; Ágnes Zsila; Robert J Vallerand; Beáta Böthe
Journal:  Front Psychol       Date:  2018-03-15

4.  Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan.

Authors:  Kimihiro Hino; Yasushi Asami; Jung Su Lee
Journal:  J Med Internet Res       Date:  2019-02-05       Impact factor: 5.428

  4 in total

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