| Literature DB >> 28448586 |
Shane Clark1, John E Petersen1, Cindy M Frantz2, Deborah Roose3, Joel Ginn2, Daniel Rosenberg Daneri4.
Abstract
Tackling complex environmental challenges requires the capacity to understand how relationships and interactions between parts result in dynamic behavior of whole systems. There has been convincing research that these "systems thinking" skills can be learned. However, there is little research on methods for teaching these skills to children or assessing their impact. The Environmental Dashboard is a technology that uses "sociotechnical" feedback-information feedback designed to affect thought and behavior. Environmental Dashboard (ED) combines real-time information on community resource use with images and words that reflect pro-environmental actions of community members. Prior research indicates that ED supports the development of systems thinking in adults. To assess its impact on children, the technology was installed in a primary school and children were passively exposed to ED displays. This resulted in no measurable impact on systems thinking skills. The next stage of this research examined the impact of actively integrating ED into lessons on electricity in 4th and 5th grade. This active integration enhanced both content-related systems thinking skills and content retention.Entities:
Mesh:
Year: 2017 PMID: 28448586 PMCID: PMC5407839 DOI: 10.1371/journal.pone.0176322
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Building Dashboard.
Designed to render information on resource use accessible and engaging to non-technical audience of different age levels. Current patterns are compared with past performance and among buildings. Character gauges animate in response to resource consumption to imbue quantitative data with emotional resonance (Reprinted from http://buildingdashboard.net/oberlincity/#/oberlincity/prospect under a CC BY license, with permission from Lucid Design, original copyright 2014).
Fig 2City-Wide Dashboard.
“Flash” Energy Squirrel narrates the dynamic story of current flows of water and electricity and environmental conditions in whole communities. Goal is to situate individual decision-making within community context.
Main effects, interactions, means and (standard deviations).
| Dependent Variable | Main Effect | Interaction Effect | Time 1 | Time 2 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Control | Dashboard | Control | Dashboard | |||||||
| df | F | df | F | M (SD) | M (SD) | M (SD) | M (SD | |||
| Content retention | 1, 67 | 74.32 | 1, 67 | 9.61 | 4.97 (2.33) | 4.35 (2.04) | 6.14 (2.49) | 7.65 (1.86) | ||
| Content-specific systems thinking | 1, 76 | 59.69 | 1, 76 | 16.66 | 0.64 (1.09) | 0.56 (1.07) | 1.62 (1.80) | 3.07 (1.78) | ||
| General systems thinking | 1, 73 | 2.15 | .147 | 1, 73 | 1.39 | .243 | 3.78 (1.16) | 4.11 (1.14) | 3.94 (1.00) | 3.92 (1.31) |
| Self-efficacy | 1, 76 | 0.13 | .724 | 1, 76 | 6.42 | 3.44 (3.59) | 2.61 (1.14) | 2.74 (1.14) | 3.22 (1.35) | |
| Group efficacy | 1, 76 | 1.86 | .176 | 1, 76 | 3.97 | 3.15 (2.99) | 2.10 (1.39) | 2.82 (2.05) | 3.29 (1.63) | |
** = results significant at 0.001 level
* = results significant at 0.05 level