| Literature DB >> 28448506 |
Jeannette Brosig-Koch1, Thomas Riechmann2, Joachim Weimann3.
Abstract
We investigate the dynamics of individual pro-social behavior over time. The dynamics are tested by running the same experiment with the same subjects at several points in time. To exclude learning and reputation building, we employ non-strategic decision tasks and a sequential prisoners-dilemma as a control treatment. In the first wave, pro-social concerns explain a high share of individual decisions. Pro-social decisions decrease over time, however. In the final wave, most decisions can be accounted for by assuming pure selfishness. Stable behavior in the sense that subjects stick to their decisions over time is observed predominantly for purely selfish subjects. We offer two explanation for our results: diminishing experimenter demand effects and moral self-licensing.Entities:
Mesh:
Year: 2017 PMID: 28448506 PMCID: PMC5407812 DOI: 10.1371/journal.pone.0176199
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Payoffs in the four take games.
| Game | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| T1 | 500, 500 | 600, 450 | 700, 400 | 800, 350 | 900, 300 | 1000, 250 | 1100, 200 | 1200, 150 | 1300, 100 | 1400, 50 | 1500, 0 | |
| T2 | 500, 500 | 575, 450 | 650, 400 | 725, 350 | 800, 300 | 875, 250 | 950, 200 | 1025, 150 | 1100, 100 | 1175, 50 | 1250, 0 | |
| T3 | 500, 500 | 550, 450 | 600, 400 | 650, 350 | 700, 300 | 750, 250 | 800, 200 | 850, 150 | 900, 100 | 950, 50 | 1000, 0 | |
| T4 | 500, 500 | 525, 450 | 550, 400 | 575, 350 | 600, 300 | 625, 250 | 650, 200 | 675, 150 | 700, 100 | 725, 50 | 750, 0 |
Payoffs in the four give games.
| Game | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| G1 | 500, 500 | 450, 600 | 400, 700 | 350, 800 | 300, 900 | 250, 1000 | 200, 1100 | 150, 1200 | 100, 1300 | 50, 1400 | 0, | |
| G2 | 500, 500 | 450, 575 | 400, 650 | 350, 725 | 300, 800 | 250, 875 | 200, 950 | 150, 1025 | 100, 1100 | 50, 1175 | 0, | |
| G3 | 500, 500 | 450, 550 | 400, 600 | 350, 650 | 300, 700 | 250, 750 | 200, 800 | 150, 850 | 100, 900 | 50, 950 | 0, | |
| G4 | 500, 500 | 450, 525 | 400, 550 | 350, 575 | 300, 600 | 250, 625 | 200, 650 | 150, 675 | 100, 700 | 50, 725 | 0, |
Fig 1Payoffs in the two prisoner’s dilemma games [π, π].
Fig 2Budget lines in modified dictator and sequential prisoner’s dilemma games.
Sequence of play.
| 1st game | 2nd game | 3rd game | 4th game | 5th game | |
|---|---|---|---|---|---|
| Session 1 | T2 | T4 | PD I | T1 | T3 |
| Session 2 | G3 | G1 | PD II | G4 | G2 |
Fig 3Amounts taken from players B in the take games (the upper 3 graphs) and amounts given to players B in the give games (the lower 3 graphs).
Hurdle model on the amount taken from player B.
| Logit Participate | Truncated linear regression Tau | |
|---|---|---|
| Wave 2 | 0.865 | 117.5 |
| (0.187) | (86.02) | |
| Wave 3 | 1.947 | 958.2 |
| (0.284) | (203.0) | |
| T2 | -0.0463 | 97.89 |
| (0.103) | (47.29) | |
| T3 | -0.444 | 77.15 |
| (0.119) | (38.86) | |
| T4 | -0.636 | -1.032 |
| (0.167) | (54.69) | |
| Constant | 500.0 | 181.4 |
| (0.196) | (71.87) | |
| Observations | 420 | 135 |
| Cluster per subjects | yes | yes |
Notes: Hurdle model on amount taken from Player B. Standard errors in parentheses, clustered at subjects level. Wald test has Chi2(5) = 25.68 (p-value = 0.001).
***Significant at the 1 percent level
**Significant at the 5 percent level
* Significant at the 10 percent level
Fig 4Relative frequencies of individual behavioral patterns over the three waves.