| Literature DB >> 28406953 |
Nicolas Gauvrit1,2, Hector Zenil1,3,4, Fernando Soler-Toscano1,5, Jean-Paul Delahaye1,6, Peter Brugger1,7.
Abstract
Random Item Generation tasks (RIG) are commonly used to assess high cognitive abilities such as inhibition or sustained attention. They also draw upon our approximate sense of complexity. A detrimental effect of aging on pseudo-random productions has been demonstrated for some tasks, but little is as yet known about the developmental curve of cognitive complexity over the lifespan. We investigate the complexity trajectory across the lifespan of human responses to five common RIG tasks, using a large sample (n = 3429). Our main finding is that the developmental curve of the estimated algorithmic complexity of responses is similar to what may be expected of a measure of higher cognitive abilities, with a performance peak around 25 and a decline starting around 60, suggesting that RIG tasks yield good estimates of such cognitive abilities. Our study illustrates that very short strings of, i.e., 10 items, are sufficient to have their complexity reliably estimated and to allow the documentation of an age-dependent decline in the approximate sense of complexity.Entities:
Mesh:
Year: 2017 PMID: 28406953 PMCID: PMC5390965 DOI: 10.1371/journal.pcbi.1005408
Source DB: PubMed Journal: PLoS Comput Biol ISSN: 1553-734X Impact factor: 4.475
Description of the 5 RIG tasks used in the experiment.
Order was fixed across participants.
| Task | Description |
|---|---|
| Tossing a coin | Participants had to create a series of 12 head-or-tails that would “look random to somebody else” by clicking on one of the two sides of a coin appearing on the screen. The resulting series was not visible on the screen (the participant could only see the last choice made). |
| Guessing a card | Participants had to select one of 5 types of cards (Zener cards; see e.g. [ |
| Rolling a die | Participants had to generate a string of 10 numbers between 1 and 6, as random as possible (“the kind of sequence you’d get if you really rolled a die”). In contrast to the preceding cases, they could here see all previous choices, but could not change any of them. |
| Pointing to circles | Participants had to point 10 times at one out of 9 circles displayed simultaneously on the screen. They could not see their previous choices. This task is an adaptation of the classical Mittenecker pointing test [ |
| Filling a grid | Participants had to blacken cells in a 3x3 grid such that the result would look randomly patterned, starting from a white grid. In contrast to the other tasks, they could see their choice and click as many times as they wished. Clicking on a white cell made it black, and vice versa. |
Fig 1Developmental curves of completion time and complexity, split by task, with trend curves and 95% confidence regions (shaded).
Sample descriptive statistics (n).
| Sex | Male | 2333 |
| Female | 1085 | |
| Unknown | 11 | |
| Mother tongue | English | 274 |
| French | 1448 | |
| German | 1303 | |
| Spanish | 220 | |
| Other | 184 | |
| Education level | Kindergarten or below | 38 |
| Primary school | 83 | |
| Secondary school | 387 | |
| High School | 621 | |
| Undergraduate | 347 | |
| Graduate | 1364 | |
| Post graduate | 538 | |
| Unknown | 51 | |
| Field | Humanities | 609 |
| Science | 1684 | |
| Other | 550 | |
| Irrelevant | 586 |
Fig 2(A) Total completion time (CT) and (B) mean complexity as a function of age, with trend curve and 95% confidence region (shaded area).
Fig 3Scatterplot and developmental change trend of the CT and complexity combined.
The trend is obtained by use of smooth splines of CT and complexity (df = 7).