Literature DB >> 28351764

Motor learning paradigm and contextual interference in manual computer tasks in individuals with cerebral palsy.

Maria Tereza Artero Prado1, Deborah Cristina Gonçalves Luiz Fernani1, Talita Dias da Silva2, Ana R P Smorenburg3, Luiz Carlos de Abreu4, Carlos Bandeira de Mello Monteiro5.   

Abstract

BACKGROUND: Cerebral palsy (CP) is a group of disorders of movement and posture that cause activity limitations. Due to the different motor problems these individuals encounter there is a need to offer rehabilitation programs that promote motor learning. Additionally, the understanding of the learning patterns of these individuals can help us attend to their learning needs to maximize their learning efficiency. AIMS: The present study aimed to add to the knowledge base in regards to motor learning and the contextual interference (CI) effect. METHODS AND PROCEDURES: The study included 40 individuals with CP and 40 typically developing (TD) participants matched for age and gender with the CP group. Both groups were divided into 2 subgroups regarding the practice schedule (random or constant practice) of a manual maze test on the computer. The participants who performed in the constant practice schedule performed the same standard maze 30 times, while participants in the random practice schedule performed a total of 30 trials on 5 mazes with a different spatial layout including the standard maze. After 5min of rest, retention was studied with a task in which all participants performed the standard maze. To examine the transfer effect, all participants also performed a maze with a new layout. Time of completion was registered in seconds for each trial. OUTCOMES AND
RESULTS: The results showed that the performance was lower in individuals with CP compared to typically developing individuals. In addition, only the participants with CP showed a contextual interference effect, with performance after the random practice schedule being superior compared to participants who practiced with a constant practice schedule. CONCLUSIONS AND IMPLICATIONS: Overall performance was lower in individuals with CP compared to individuals with TD. Additionally, both TD individuals and individuals with CP showed the contextual interference effect in the transfer phase, with the execution of random practice leading to better performance than constant practice. These findings provide important information to assist clinicians in developing rehabilitation programs for children with CP.
Copyright © 2017 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Cerebral palsy; Maze task; Motor learning

Mesh:

Year:  2017        PMID: 28351764     DOI: 10.1016/j.ridd.2017.03.006

Source DB:  PubMed          Journal:  Res Dev Disabil        ISSN: 0891-4222


  7 in total

1.  Contextual interference in children with brain lesions: protocol of a pilot study investigating blocked vs. random practice order of an upper limb robotic exergame.

Authors:  Judith V Graser; Caroline H G Bastiaenen; Urs Keller; Hubertus J A van Hedel
Journal:  Pilot Feasibility Stud       Date:  2020-10-15

2.  Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study.

Authors:  Fabiana Paula Almeida Martins; Thaís Massetti; Tania Brusque Crocetta; Priscila Bianchi Lopes; Amanda Abreu da Silva; Eliketylen Fernandes Figueiredo; Luiz Carlos de Abreu; Talita Dias da Silva; Carlos Bandeira de Mello Monteiro
Journal:  Neuropsychiatr Dis Treat       Date:  2019-02-04       Impact factor: 2.570

3.  Comparison Between Conventional Intervention and Non-immersive Virtual Reality in the Rehabilitation of Individuals in an Inpatient Unit for the Treatment of COVID-19: A Study Protocol for a Randomized Controlled Crossover Trial.

Authors:  Talita Dias da Silva; Patricia Mattos de Oliveira; Josiane Borges Dionizio; Andreia Paiva de Santana; Shayan Bahadori; Eduardo Dati Dias; Cinthia Mucci Ribeiro; Renata de Andrade Gomes; Marcelo Ferreira; Celso Ferreira; Íbis Ariana Peña de Moraes; Deise Mara Mota Silva; Viviani Barnabé; Luciano Vieira de Araújo; Heloísa Baccaro Rossetti Santana; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-24

4.  Performance Variability During Motor Learning of a New Balance Task in a Non-immersive Virtual Environment in Children With Hemiplegic Cerebral Palsy and Typically Developing Peers.

Authors:  Minxin Cheng; Michael Anderson; Danielle E Levac
Journal:  Front Neurol       Date:  2021-03-15       Impact factor: 4.003

5.  Serious Game Platform as a Possibility for Home-Based Telerehabilitation for Individuals With Cerebral Palsy During COVID-19 Quarantine - A Cross-Sectional Pilot Study.

Authors:  Talita Dias da Silva; Paula Lumy da Silva; Elisa de Jesus Valenzuela; Eduardo Dati Dias; Amanda Orasmo Simcsik; Mariana Giovanelli de Carvalho; Anne Michelli Gomes Gonçalves Fontes; Camila Aparecida de Oliveira Alberissi; Luciano Vieira de Araújo; Murilo Vinícius da Costa Brandão; Helen Dawes; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-02

6.  Contextual interference in children with brain lesions: a pilot study investigating blocked vs. random practice order of an upper limb robotic exergame.

Authors:  Judith V Graser; Caroline H G Bastiaenen; Anja Gut; Urs Keller; Hubertus J A van Hedel
Journal:  Pilot Feasibility Stud       Date:  2021-06-25

7.  Effect of Contextual Interference in the Practicing of a Computer Task in Individuals Poststroke.

Authors:  Alice Haniuda Moliterno; Fernanda Vieira Bezerra; Louanne Angélica Pires; Sarah Santos Roncolato; Talita Dias da Silva; Thais Massetti; Deborah Cristina Gonçalves Luiz Fernani; Fernando Henrique Magalhães; Carlos Bandeira de Mello Monteiro; Maria Tereza Artero Prado Dantas
Journal:  Biomed Res Int       Date:  2020-07-22       Impact factor: 3.411

  7 in total

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