| Literature DB >> 28334769 |
Alice S Forster1, Penny Buykx2, Neil Martin3, Susannah Sadler2, Ben Southgate4, Lauren Rockliffe1, Ian Walker5.
Abstract
Mobile phone apps have been shown to increase physical activity (PA), but existing apps fail to target the emotional aspects of PA, which influence whether individuals are active. We developed an app that encourages individuals to focus on the emotional aspects of PA. We aimed to assess the acceptability of this app, and conduct a preliminary evaluation of efficacy. The app was developed in collaboration with users through focus groups. Seven users tested the app over 4 months and provided feedback on acceptability, aesthetics and functionality in a follow-up focus group. Results were summarized descriptively. Before testing the app, participants completed a questionnaire assessing their current PA and psychological antecedents of PA. A second questionnaire was completed at the follow-up focus group. Change scores are reported for each participant and overall.The social and reminder aspects facilitated motivation to be active and many found it easy to integrate into their lives. Most suggested modifications. Small improvements in number of minutes spent walking per week were observed (overall mean change +25 min) and some psychological antecedents of PA (overall mean change for social support for PA +0.14, self-efficacy for PA +0.17, outcome expectations about PA +0.20; all five-point scales), but reductions were seen in other domains. The app was acceptable to users, although developments are required. Testing with a small number of individuals, offering preliminary evidence of efficacy of this app, provides justification for further evaluation on a larger scale.Entities:
Mesh:
Year: 2018 PMID: 28334769 PMCID: PMC6144778 DOI: 10.1093/heapro/dax004
Source DB: PubMed Journal: Health Promot Int ISSN: 0957-4824 Impact factor: 2.483
Fig. 1:Process of developing the app, conducting the process evaluation and evaluating the app for preliminary evidence of efficacy.
Fig. 2:Images of the app and its functionality.
Behaviour change techniques used in the app
| App component | Behaviour change technique ( |
|---|---|
| Users reminded to be physically active at the same time and in the same context on a prescribed day/days | Habit formation |
| Users are encouraged to post photos that denote positive affect experienced during physical activity | Self-assessment of affective consequences |
| Users can view others’ posts | Social comparison |
| Users can provide a restricted range of positive feedback on others’ posts | Social reward |
Change from baseline to post-app use
| Participant number | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Low frequency users | High frequency users | |||||||||
| 1 | 2 | 3 | Mean | 4 | 5 | 6 | 7 | Mean | Overall mean | |
| Change in general physical activity (4-point scale | 0.00 | −1.00 | Missing | −0.50 | Missing | 0.00 | 0.00 | 1.00 | 0.33 | 0.00 |
| Change in vigorous activity (minutes per week) | 40.00 | 690.00 | 0.00 | 243.33 | 50.00 | −20.00 | −90.00 | −720.00 | −195.00 | −7.14 |
| Change in moderate activity (minutes per week) | −15.00 | Missing | 0.00 | −7.50 | −140.00 | 15.00 | −75.00 | −30.00 | −57.50 | −40.83 |
| Change in walking (minutes per week) | 0.00 | 20.00 | 275.00 | 98.33 | −135.00 | 40.00 | −25.00 | 0.00 | −30.00 | 25.00 |
| Change in habit strength (range 1–5 | −1.00 | 0.00 | 0.00 | −1.00 | −1.75 | 1.00 | Missing | −0.50 | −0.83 | −0.38 |
| Change in social support (range 1–5 | 0.67 | 0.00 | 1.33 | 0.67 | 0.33 | 0.00 | −0.67 | −0.67 | −0.25 | 0.14 |
| Change in descriptive norms (range 1–5 | −1.00 | 0.67 | 0.00 | −0.11 | −0.67 | 0.33 | 0.00 | 0.00 | −0.08 | −0.10 |
| Change in self efficacy (range 1–5 | 0.00 | 0.00 | 0.20 | 0.07 | 1.20 | −0.80 | −0.20 | 0.80 | 0.25 | 0.17 |
| Change in outcome expectation (range 1–5 | 0.20 | 0.40 | −0.20 | 0.13 | 0.00 | −0.20 | 0.00 | 1.20 | 0.25 | 0.20 |
Original question response option.