| Literature DB >> 28321705 |
Artyom Zinchenko1,2, Christian Obermeier2, Philipp Kanske3, Erich Schröger4, Sonja A Kotz5,6.
Abstract
Cognitive control enables successful goal-directed behavior by resolving a conflict between opposing action tendencies, while emotional control arises as a consequence of emotional conflict processing such as in irony. While negative emotion facilitates both cognitive and emotional conflict processing, it is unclear how emotional conflict processing is affected by positive emotion (e.g., humor). In 2 EEG experiments, we investigated the role of positive audiovisual target stimuli in cognitive and emotional conflict processing. Participants categorized either spoken vowels (cognitive task) or their emotional valence (emotional task) and ignored the visual stimulus dimension. Behaviorally, a positive target showed no influence on cognitive conflict processing, but impeded emotional conflict processing. In the emotional task, response time conflict costs were higher for positive than for neutral targets. In the EEG, we observed an interaction of emotion by congruence in the P200 and N200 ERP components in emotional but not in cognitive conflict processing. In the emotional conflict task, the P200 and N200 conflict effect was larger for emotional than neutral targets. Thus, our results show that emotion affects conflict processing differently as a function of conflict type and emotional valence. This suggests that there are conflict- and valence-specific mechanisms modulating executive control.Entities:
Keywords: Cognitive conflict; Cognitive control; Emotional conflict; Positive emotion
Mesh:
Year: 2017 PMID: 28321705 PMCID: PMC5403863 DOI: 10.3758/s13415-017-0504-1
Source DB: PubMed Journal: Cogn Affect Behav Neurosci ISSN: 1530-7026 Impact factor: 3.282
Fig. 1a Examples of stimuli in Experiments 1 and 2: The female and the male actors vocalized the interjections “A” and “O” in either a positive or neutral tone of voice. Incongruity was created by a mismatch of the vocalizations and the video components in Experiment 1 and mismatches in emotion of audio and video components in Experiment 2. b Example of a trial sequence
Fig. 2Reaction time (a) and error rate (b) data (mean + SEM) for congruent and incongruent/emotional and neutral conditions of Experiments 1 and 2. Asterisk represents the significant main effects and interactions. Double asterisk represents the marginally significant interaction
Fig. 3a ERP waves at a combination of all electrodes of interest depicting the conflict effect for positive and neutral stimuli of Experiments 1 and 2. b Conflict represents topographic distribution of amplitude difference (incongruent–congruent) for each of the ERP components (i.e., N100, P200, and N200 range) (Color figure online)