Literature DB >> 28296290

Game-XP: Action Games as Experimental Paradigms for Cognitive Science.

Wayne D Gray1.   

Abstract

Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to "accept a single complex task and do all of it." More specifically, he told us that rather than taking an "experimental psychology as usual approach," we should "focus on a series of experimental and theoretical studies around a single complex task" so as to demonstrate that our theories of human cognition were powerful enough to explain "a genuine slab of human behavior" with the studies fitting into a detailed theoretical picture. Action games represent the type of experimental paradigm that Newell was advocating and the current state of programming expertise and laboratory equipment, along with the emergence of Big Data and naturally occurring datasets, provide the technologies and data needed to realize his vision. Action games enable us to escape from our field's regrettable focus on novice performance to develop theories that account for the full range of expertise through a twin focus on expertise sampling (across individuals) and longitudinal studies (within individuals) of simple and complex tasks.
Copyright © 2017 Cognitive Science Society, Inc.

Entities:  

Keywords:  Action games; Chess; Cognitive skill acquisition; Cohort analysis; Computer games; Expertise sampling; Extreme expertise; Halo; Longitudinal studies; Skilled performance; Space Fortress; StarCraft; Tetris; Verbal protocol analysis; Video games

Mesh:

Year:  2017        PMID: 28296290     DOI: 10.1111/tops.12260

Source DB:  PubMed          Journal:  Top Cogn Sci        ISSN: 1756-8757


  4 in total

1.  Looking behind the score: Skill structure explains sex differences in skilled video game performance.

Authors:  Kyle W Harwell; Walter R Boot; K Anders Ericsson
Journal:  PLoS One       Date:  2018-05-30       Impact factor: 3.240

2.  Coordination Cost and Super-Efficiency in Teamwork: The Role of Communication, Psychological States, Cardiovascular Responses, and Brain Rhythms.

Authors:  Ben Hoyle; Jamie Taylor; Luca Zugic; Edson Filho
Journal:  Appl Psychophysiol Biofeedback       Date:  2020-12

3.  Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends.

Authors:  Carlos Valls-Serrano; Cristina De Francisco; María Vélez-Coto; Alfonso Caracuel
Journal:  Front Hum Neurosci       Date:  2022-07-20       Impact factor: 3.473

4.  Mind the gap: Distributed practice enhances performance in a MOBA game.

Authors:  Ozan Vardal; Valerio Bonometti; Anders Drachen; Alex Wade; Tom Stafford
Journal:  PLoS One       Date:  2022-10-14       Impact factor: 3.752

  4 in total

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