| Literature DB >> 28273851 |
Weike Nie1, Kaijie Xu2, Dazheng Feng3, Chase Qishi Wu4,5, Aiqin Hou6, Xiaoyan Yin7.
Abstract
The traditional 2D MUSIC algorithm fixes the azimuth or the elevation, and searches for the other without considering the directions of sources. A spectrum peak diffusion effect phenomenon is observed and may be utilized to detect the approximate directions of sources. Accordingly, a fast 2D MUSIC algorithm, which performs azimuth and elevation simultaneous searches (henceforth referred to as AESS) based on only three rounds of search is proposed. Firstly, AESS searches along a circle to detect the approximate source directions. Then, a subsequent search is launched along several straight lines based on these approximate directions. Finally, the 2D Direction of Arrival (DOA) of each source is derived by searching on several small concentric circles. Unlike the 2D MUSIC algorithm, AESS does not fix any azimuth and elevation parameters. Instead, the adjacent point of each search possesses different azimuth and elevation, i.e., azimuth and elevation are simultaneously searched to ensure that the search path is minimized, and hence the total spectral search over the angular field of view is avoided. Simulation results demonstrate the performance characters of the proposed AESS over some existing algorithms.Entities:
Keywords: 2D MUSIC; Direction of Arrival estimation; fast algorithm; sensor array; spectrum peak diffusion effect
Year: 2017 PMID: 28273851 PMCID: PMC5375801 DOI: 10.3390/s17030515
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1The coordinate system.
Figure 2Spatial spectrum versus the diffusion angle.
Figure 3Proposed search scheme. * and * represent signals 1 and 2.
Figure 4Computational complexity versus the sensor number and stepsize.
Figure 5RMSE versus computational complexity.
Figure 6Success rate versus computational complexity.
Figure 7RMSE versus SNR. Snapshot is set to be 400, stepsize is set to be . (a) The first source come from ; (b) The second source come from ; (c) The third source come from .
Figure 8RMSE versus snapshot. SNR is set to be 0 dB, stepsize is set to be . (a) The first source come from ; (b) The second source come from ; (c) The third source come from .
Figure 9Scatter plots of estimated 2D angles when three sources with different SNR level are impinging on the URA. (a) Classic 2D MUSIC algorithm; (b) PIE algorithm; (c) The proposed AESS algorithm; (d) The proposed AESS algorithm with a slightly enlargement of the radius of the third round searching.
Comparison of CPU time (s). Ss in the table means stepsize.
| Configuration | Ss 0.1° | Ss 0.1° | Ss 0.25° | Ss 0.25° | Ss 0.5° | Ss 0.5° | |
|---|---|---|---|---|---|---|---|
| Row × Column | AESS | MUSIC | AESS | MUSIC | AESS | MUSIC | PIE |
| 3 × 3 | 2.4032 | 41.9570 | 0.4205 | 6.6706 | 0.1228 | 1.7263 | 0.0043 |
| 3 × 4 | 2.4063 | 41.9736 | 0.4221 | 6.7262 | 0.1236 | 1.7394 | 0.0050 |
| 3 × 5 | 2.4176 | 43.4240 | 0.4228 | 6.8137 | 0.1238 | 1.7728 | 0.0052 |
| 3 × 6 | 2.4221 | 43.9129 | 0.4248 | 6.9126 | 0.1241 | 1.7955 | 0.0078 |
| 3 × 7 | 2.4399 | 44.8107 | 0.4398 | 7.0829 | 0.1351 | 1.8056 | 0.0089 |
| 3 × 8 | 2.5659 | 45.4299 | 0.4553 | 7.7317 | 0.1525 | 1.8943 | 0.0095 |
Figure 10RMSE and CRB versus source separation. (a) RMSE of the first source; (b) RMSE of the second source.
Figure 11Scatter plots of estimated 2D angles in the presence of mutual coupling. (a) Classic 2D MUSIC algorithm; (b) PIE algorithm; (c) The proposed AESS algorithm.