Literature DB >> 28263666

Balancing for Gross Motor Ability in Exergaming Between Youth with Cerebral Palsy at Gross Motor Function Classification System Levels II and III.

Alexander MacIntosh1, Lauren Switzer1, Hamilton Hernandez1, Susan Hwang2, Adrian L Jessup Schneider2, Daniel Moran2, T C Nicholas Graham2, Darcy L Fehlings1,3.   

Abstract

OBJECTIVE: To test how three custom-built balancing algorithms minimize differences in game success, time above 40% heart rate reserve (HRR), and enjoyment between youth with cerebral palsy (CP) who have different gross motor function capabilities. Youth at Gross Motor Function Classification System (GMFCS) level II (unassisted walking) and level III (mobility aids needed for walking) competed in a cycling-based exercise video game that tested three balancing algorithms.
MATERIALS AND METHODS: Three algorithms: a control (generic-balancing [GB]), a constant non-person specific (One-Speed-For-All [OSFA]), and a person-specific (Target-Cadence [TC]) algorithms were built. In this prospective repeated measures intervention trial with randomized and blinded algorithm assignment, 10 youth with CP aged 10-16 years (X ± standard deviation = 12.4 ± 1.8 years; GMFCS level II n = 4, III n = 6) played six exergaming sessions using each of the three algorithms. Outcomes included game success as measured by a normalized game score, time above 40% HRR, and enjoyment.
RESULTS: The TC algorithm balanced game success between GMFCS levels similarly to GB (P = 0.11) and OSFA (P = 0.41). TC showed poorer balancing in time above 40% HRR compared to GB (P = 0.02) and OSFA (P = 0.02). Enjoyment ratings were high (6.4 ± 0.7/7) and consistent between all algorithms (TC vs. GB: P = 0.80 and TC vs. OSFA: P = 0.19).
CONCLUSION: TC shows promise in balancing game success and enjoyment but improvements are needed to balance between GMFCS levels for cardiovascular exercise.

Entities:  

Keywords:  Clinical training; Exergames; Fitness; Game mechanisms; Game therapy

Mesh:

Year:  2017        PMID: 28263666     DOI: 10.1089/g4h.2016.0073

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  1 in total

Review 1.  Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy.

Authors:  Sílvia Lopes; Paula Magalhães; Armanda Pereira; Juliana Martins; Carla Magalhães; Elisa Chaleta; Pedro Rosário
Journal:  Front Psychol       Date:  2018-09-19
  1 in total

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