| Literature DB >> 28243216 |
Cristiano Chiamulera1, Elisa Ferrandi1, Giulia Benvegnù1, Stefano Ferraro2, Francesco Tommasi1, Bogdan Maris3, Thomas Zandonai4, Sandra Bosi5.
Abstract
Entities:
Keywords: architecture; context; cue reactivity; drug addiction; interior design; neuroarchitecture; setting; virtual reality
Year: 2017 PMID: 28243216 PMCID: PMC5303754 DOI: 10.3389/fpsyg.2017.00185
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Examples of outdoor and indoor cue reactivity context. Real world smoking context (upper left: digital photograph) and corresponding virtual reality simulation (upper right: Unity 5 simulation screenshot). Virtual simulation of a bus stop (lower panel: Unity 5 simulation screenshot).