Literature DB >> 28225644

A Narrative Synthesis of Nintendo Wii Fit Gaming Protocol in Addressing Balance Among Healthy Older Adults: What System Works?

Donald G Manlapaz1, Gisela Sole1, Prasath Jayakaran1, Cathy M Chapple1.   

Abstract

BACKGROUND: Balance is crucial in performing functional tasks particularly among older adults. Exergaming is gaining attention as a novel approach to enhance balance in a number of clinical populations.
OBJECTIVES: The aim of this review was to synthesize and present published evidence for Nintendo Wii Fit™ gaming system protocols. These include game preference, intervention setting, and exercise dosage for improving balance in healthy older adults. Commonly used outcome measures were also identified.
METHODS: A literature search was developed using the PICOS strategy using keywords such as "older adult," "Nintendo Wii Fit," "exergaming," and "balance" in the databases: MEDLINE, PubMed, EMBASE, CINAHL, Scopus, Science Direct, and Web of Science.
RESULTS: Sixteen articles were included with participants (n = 491) mostly female (69%), and mean age ranged between 71 and 85 years old. Participants were recruited mainly from the community. The most commonly used Wii Fit games were Table tilt, Soccer Heading, Ski Slalom, and Ski jump, performed three times per week, with a duration of 30 minutes per session for 6 weeks. Berg Balance Scale, Timed Up and Go Test, and Centre of Pressure were the most commonly used outcome measures.
CONCLUSION: Wii Fit exergames can be a potential alternative to improve balance if safety and technical procedures are provided. With conflicting and mechanism-based evidence on dosage presented, exergaming parameters require further research before firm recommendations can be made. Clinically, effective dosage is an important component in any type of interventions, and exergaming should not be an exception.

Entities:  

Keywords:  Balance; Exergaming; Gaming protocol; Nintendo Wii Fit; Older adults

Mesh:

Year:  2017        PMID: 28225644     DOI: 10.1089/g4h.2016.0082

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  5 in total

1.  Time course of changes in motor-cognitive exergame performances during task-specific training in patients with dementia: identification and predictors of early training response.

Authors:  Christian Werner; Rebekka Rosner; Stefanie Wiloth; Nele Christin Lemke; Jürgen M Bauer; Klaus Hauer
Journal:  J Neuroeng Rehabil       Date:  2018-11-08       Impact factor: 4.262

2.  Relationship between a three-month physical conditioning "posture-balance-motricity and health education" (PBM-HE) program on postural and balance capacities of sedentary older adults: influence of initial motor profile.

Authors:  Pierre Louis Bernard; Hubert Blain; Aurelie Gerazime; Olivier Maurelli; Jean Bousquet; Grégory Ninot
Journal:  Eur Rev Aging Phys Act       Date:  2018-11-20       Impact factor: 3.878

3.  Controlled trial of balance training using a video game console in community-dwelling older adults.

Authors:  Pilar Montero-Alía; Ramón Miralles-Basseda; Tomás López-Jiménez; Laura Muñoz-Ortiz; Mercè Jiménez-González; Josep Prat-Rovira; José Luís Albarrán-Sánchez; Josep Maria Manresa-Domínguez; Celia Maria Andreu-Concha; M Carmen Rodríguez-Pérez; Juan José Martí-Cervantes; Lidia Sañudo-Blanco; Carlos Andrés Sánchez-Pérez; Sònia Dolader-Olivé; Pere Torán-Monserrat
Journal:  Age Ageing       Date:  2019-07-01       Impact factor: 10.668

4.  Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.

Authors:  Najmeh Khalili-Mahani; Bob De Schutter
Journal:  JMIR Serious Games       Date:  2019-06-06       Impact factor: 4.143

5.  Influence of the Use of Wii Games on Physical Frailty Components in Institutionalized Older Adults.

Authors:  Jerónimo J González-Bernal; Maha Jahouh; Josefa González-Santos; Juan Mielgo-Ayuso; Diego Fernández-Lázaro; Raúl Soto-Cámara
Journal:  Int J Environ Res Public Health       Date:  2021-03-08       Impact factor: 3.390

  5 in total

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