Literature DB >> 28222559

Brain activity during a lower limb functional task in a real and virtual environment: A comparative study.

Thaiana Barbosa Ferreira Pacheco, Isabelle Ananda Oliveira Rego, Tania Fernandes Campos, Fabrícia Azevedo da Costa Cavalcanti.   

Abstract

BACKGROUND: Virtual Reality (VR) has been contributing to Neurological Rehabilitation because of its interactive and multisensory nature, providing the potential of brain reorganization. Given the use of mobile EEG devices, there is the possibility of investigating how the virtual therapeutic environment can influence brain activity.
OBJECTIVE: To compare theta, alpha, beta and gamma power in healthy young adults during a lower limb motor task in a virtual and real environment.
METHODS: Ten healthy adults were submitted to an EEG assessment while performing a one-minute task consisted of going up and down a step in a virtual environment - Nintendo Wii virtual game "Basic step" - and in a real environment.
RESULTS: Real environment caused an increase in theta and alpha power, with small to large size effects mainly in the frontal region. VR caused a greater increase in beta and gamma power, however, with small or negligible effects on a variety of regions regarding beta frequency, and medium to very large effects on the frontal and the occipital regions considering gamma frequency.
CONCLUSIONS: Theta, alpha, beta and gamma activity during the execution of a motor task differs according to the environment that the individual is exposed - real or virtual - and may have varying size effects if brain area activation and frequency spectrum in each environment are taken into consideration.

Keywords:  EEG; Virtual Reality exposure therapy; physiotherapy

Mesh:

Year:  2017        PMID: 28222559     DOI: 10.3233/NRE-161426

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  4 in total

1.  Virtual Reality as a Potential Tool to Face Frailty Challenges.

Authors:  Silvia Serino; Serena Barello; Francesca Miraglia; Stefano Triberti; Claudia Repetto
Journal:  Front Psychol       Date:  2017-09-05

Review 2.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

3.  Optimization of machine learning method combined with brain-computer interface rehabilitation system.

Authors:  Chi-Hung Wang; Kuo-Yu Tsai
Journal:  J Phys Ther Sci       Date:  2022-05-01

4.  Combining Proprioceptive Neuromuscular Facilitation and Virtual Reality for Improving Sensorimotor Function in Stroke Survivors: A Randomized Clinical Trial.

Authors:  Vitor Antônio Dos Santos Junior; Matheus de Sales Santos; Nildo Manoel da Silva Ribeiro; Igor Lima Maldonado
Journal:  J Cent Nerv Syst Dis       Date:  2019-07-25
  4 in total

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