Literature DB >> 28129181

Augmented Reality versus Virtual Reality for 3D Object Manipulation.

Max Krichenbauer, Goshiro Yamamoto, Takafumi Taketom, Christian Sandor, Hirokazu Kato.   

Abstract

Virtual Reality (VR) Head-Mounted Displays (HMDs) are on the verge of becoming commodity hardware available to the average user and feasible to use as a tool for 3D work. Some HMDs include front-facing cameras, enabling Augmented Reality (AR) functionality. Apart from avoiding collisions with the environment, interaction with virtual objects may also be affected by seeing the real environment. However, whether these effects are positive or negative has not yet been studied extensively. For most tasks it is unknown whether AR has any advantage over VR. In this work we present the results of a user study in which we compared user performance measured in task completion time on a 9 degrees of freedom object selection and transformation task performed either in AR or VR, both with a 3D input device and a mouse. Our results show faster task completion time in AR over VR. When using a 3D input device, a purely VR environment increased task completion time by 22.5 percent on average compared to AR ( ). Surprisingly, a similar effect occurred when using a mouse: users were about 17.3 percent slower in VR than in AR ( ). Mouse and 3D input device produced similar task completion times in each condition (AR or VR) respectively. We further found no differences in reported comfort.

Entities:  

Year:  2017        PMID: 28129181     DOI: 10.1109/TVCG.2017.2658570

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  4 in total

1.  Building blocks for commodity augmented reality-based molecular visualization and modeling in web browsers.

Authors:  Luciano A Abriata
Journal:  PeerJ Comput Sci       Date:  2020-02-17

2.  The design of tourism product CAD three-dimensional modeling system using VR technology.

Authors:  Yilin Deng; Sang-Yun Han; Jianyi Li; Jinjin Rong; Wenyu Fan; Tiancong Sun
Journal:  PLoS One       Date:  2020-12-28       Impact factor: 3.240

3.  Impact of Virtual Imaging Technology on Film and Television Production Education of College Students Based on Deep Learning and Internet of Things.

Authors:  Chengye Du; Chijiang Yu; Tingting Wang; Fengrui Zhang
Journal:  Front Psychol       Date:  2022-03-30

4.  A Virtual Versus an Augmented Reality Cooking Task Based-Tools: A Behavioral and Physiological Study on the Assessment of Executive Functions.

Authors:  Irene Alice Chicchi Giglioli; Cristina Bermejo Vidal; Mariano Alcañiz Raya
Journal:  Front Psychol       Date:  2019-11-14
  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.