Literature DB >> 28113857

Torso Crowds.

Sybren A Stuvel, Nadia Magnenat-Thalmann, Daniel Thalmann, A Frank Van Der Stappen, Arjan Egges.   

Abstract

We present a novel dense crowd simulation method. In real crowds of high density, people manoeuvring the crowd need to twist their torso to pass between others. Our proposed method does not use the traditional disc-shaped agent, but instead employs capsule-shaped agents, which enables us to plan such torso orientations. Contrary to other crowd simulation systems, which often focus on the movement of the entire crowd, our method distinguishes between active agents that try to manoeuvre through the crowd, and passive agents that have no incentive to move. We introduce the concept of a focus point to influence crowd agent orientation. Recorded data from real human crowds are used for validation, which shows that our proposed model produces equivalent paths for 85 percent of the validation set. Furthermore, we present a character animation technique that uses the results from our crowd model to generate torso-twisting and side-stepping characters.

Entities:  

Mesh:

Year:  2016        PMID: 28113857     DOI: 10.1109/TVCG.2016.2545670

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  2 in total

1.  Agent models of customer journeys on retail high streets.

Authors:  Paul M Torrens
Journal:  J Econ Interact Coord       Date:  2022-05-09

Review 2.  A history of crowd simulation: the past, evolution, and new perspectives.

Authors:  Soraia Raupp Musse; Vinicius Jurinic Cassol; Daniel Thalmann
Journal:  Vis Comput       Date:  2021-08-05       Impact factor: 2.601

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.