Literature DB >> 28092969

Problem Internet Use and Internet Gaming Disorder: a survey of health literacy among psychiatrists from Australia and New Zealand.

Pravin Dullur1, Phillipa Hay2.   

Abstract

OBJECTIVES: Research is limited on psychiatrists' opinions on the concepts of Internet Gaming Disorder (IGD) and Problematic Internet Use (PIU). We aimed to assess health literacy among psychiatrists on IGD/PIU.
METHODS: A self-report survey was administered online to members of the Royal Australia and New Zealand College of Psychiatrists (RANZCP) ( n=289).
RESULTS: The majority (93.7%) were familiar with the concepts of IGD/PIU. The majority (78.86%) thought it is possible to be 'addicted' to non-gaming internet content, and 76.12% thought non-gaming addictions could possibly be included in classificatory systems. Forty-eight (35.6%) felt that IGD maybe common in their practice. Only 22 (16.3%) felt they were confident in managing IGD. Child psychiatrists were more likely to screen routinely for IGD (11/45 vs. 7/95; Fishers Exact test χ2=7.95, df=1, p<0.01) and were more likely to elicit specific symptoms of addiction (16/45 vs. 9/95; Fishers Exact test χ2=14.16, df=1, p<0.001).
CONCLUSIONS: We recommend adoption of terms alternate to PIU/IGD which are more in line with the content of material irrespective of medium of access. Screening instruments/ protocols are needed to assist in early diagnosis and service planning. Barriers to screening would need to be addressed both in research and service settings.

Entities:  

Keywords:  internet gaming disorder; mental health literacy; problematic internet use; psychiatrists; survey

Mesh:

Year:  2017        PMID: 28092969     DOI: 10.1177/1039856216684714

Source DB:  PubMed          Journal:  Australas Psychiatry        ISSN: 1039-8562            Impact factor:   1.369


  4 in total

1.  Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles.

Authors:  Vasileios Stavropoulos; Tyler Michael John Frost; Taylor Brown; Peter Gill; Trent Anthony Footitt; Lee Kannis-Dymand
Journal:  BMC Psychiatry       Date:  2021-05-20       Impact factor: 3.630

2.  Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming.

Authors:  Samuel C Peter; Qian Li; Rory A Pfund; James P Whelan; Andrew W Meyers
Journal:  J Gambl Stud       Date:  2019-03

3.  Person-centred interventions for problem gaming: a stepped care approach.

Authors:  Jennifer J Park; Laura Wilkinson-Meyers; Daniel L King; Simone N Rodda
Journal:  BMC Public Health       Date:  2021-05-06       Impact factor: 3.295

Review 4.  Screening, Brief Intervention, and Referral to Treatment Model Based on ICD-11 Criteria of Gaming Disorder and Hazardous Gaming During the COVID-19 Pandemic.

Authors:  Ju-Yu Yen; Susumu Higuchi; Chih-Hung Ko; Shu-Fang Su
Journal:  Curr Addict Rep       Date:  2022-09-26
  4 in total

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