Literature DB >> 28085490

Internet Gaming Disorder Explains Unique Variance in Psychological Distress and Disability After Controlling for Comorbid Depression, OCD, ADHD, and Anxiety.

Benjamin T D Pearcy1, Peter M McEvoy1, Lynne D Roberts1.   

Abstract

This study extends knowledge about the relationship of Internet Gaming Disorder (IGD) to other established mental disorders by exploring comorbidities with anxiety, depression, Attention Deficit Hyperactivity Disorder (ADHD), and obsessive compulsive disorder (OCD), and assessing whether IGD accounts for unique variance in distress and disability. An online survey was completed by a convenience sample that engages in Internet gaming (N = 404). Participants meeting criteria for IGD based on the Personal Internet Gaming Disorder Evaluation-9 (PIE-9) reported higher comorbidity with depression, OCD, ADHD, and anxiety compared with those who did not meet the IGD criteria. IGD explained a small proportion of unique variance in distress (1%) and disability (3%). IGD accounted for a larger proportion of unique variance in disability than anxiety and ADHD, and a similar proportion to depression. Replications with clinical samples using longitudinal designs and structured diagnostic interviews are required.

Entities:  

Keywords:  IGD; gaming; internet; internet gaming disorder; online gaming

Mesh:

Year:  2017        PMID: 28085490     DOI: 10.1089/cyber.2016.0304

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  8 in total

1.  Therapeutic Video Games for Attention Deficit Hyperactivity Disorder (ADHD).

Authors:  Markus Ville Tiitto; Robert A Lodder
Journal:  Webmedcentral       Date:  2017-11-08

2.  Laxer Clinical Criteria for Gaming Disorder May Hinder Future Efforts to Devise an Efficient Diagnostic Approach: A Tree-Based Model Study.

Authors:  Halley M Pontes; Bruno Schivinski; Magdalena Brzozowska-Woś; Vasileios Stavropoulos
Journal:  J Clin Med       Date:  2019-10-18       Impact factor: 4.241

3.  Gaming Behaviors among Polish Students with Visual Impairment.

Authors:  Magdalena Agnieszka Wrzesińska; Klaudia Tabała; Patryk Stecz
Journal:  Int J Environ Res Public Health       Date:  2021-02-06       Impact factor: 3.390

4.  A Literature Review on the Efficacy and Related Neural Effects of Pharmacological and Psychosocial Treatments in Individuals With Internet Gaming Disorder.

Authors:  Eun Hyun Seo; Hae-Jung Yang; Seung-Gon Kim; Seon-Cheol Park; Sang-Kyu Lee; Hyung-Jun Yoon
Journal:  Psychiatry Investig       Date:  2021-12-08       Impact factor: 2.505

5.  Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model.

Authors:  Xue Yang; Kei Man Wong; Rui She; Chengjia Zhao; Nani Ding; Huihui Xu; Xiaolian Tu; Xinyi Lai; Guohua Zhang
Journal:  JMIR Serious Games       Date:  2021-11-30       Impact factor: 4.143

6.  Estimated Prevalence of Unreported IGD Cases in Routine Outpatient Children and Adolescent Psychotherapy.

Authors:  Sonja Kewitz; Eva Vonderlin; Lutz Wartberg; Katajun Lindenberg
Journal:  Int J Environ Res Public Health       Date:  2021-06-24       Impact factor: 3.390

Review 7.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria.

Authors:  Chih-Hung Ko; Orsolya Király; Zsolt Demetrovics; Yun-Ming Chang; Ju-Yu Yen
Journal:  J Behav Addict       Date:  2020-10-03       Impact factor: 6.756

8.  Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents.

Authors:  Hyunsuk Jeong; Hyeon Woo Yim; Seung-Yup Lee; Hae Kook Lee; Marc N Potenza; Sun-Jin Jo; Hye Jung Son; Gyeogmin Kim
Journal:  J Behav Addict       Date:  2020-06-06       Impact factor: 6.756

  8 in total

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