| Literature DB >> 28001484 |
Anat V Lubetzky1, Daphna Harel1, Helene Darmanin1, Ken Perlin1.
Abstract
Substantial advances in virtual reality technology open an exciting window toward better understanding of subdomains of balance control. Here, we studied whether a portable virtual reality headset can be used to test sensory integration for balance. Twenty young adults stood on a both-sides-up ball or floor. Moving spheres were projected from an Oculus Development Kit 2 at various amplitudes and frequencies. Participants' gains indicated visual "weighting" when standing on both-sides-up but not on the floor and "reweighting" with increased visual amplitude. Intraclass correlations showed acceptable to good reliability for all floor conditions and for some of the both-sides-up conditions when we repeated the protocol a week later. Future steps to further develop our paradigm into a clinical assessment of sensory integration for postural control are discussed.Entities:
Keywords: balance; both-sides-up ball; entrainment; postural control; virtual reality
Mesh:
Year: 2017 PMID: 28001484 DOI: 10.1123/mc.2016-0045
Source DB: PubMed Journal: Motor Control ISSN: 1087-1640 Impact factor: 1.422