| Literature DB >> 27990024 |
Hillary Lauren1, Claudia Lutz2, Robert C Wallon3, Barbara Hug4.
Abstract
The current reform in U.S. science education calls for the integration of three dimensions of science learning in classroom teaching and learning: Science and Engineering Practices, Crosscutting Concepts, and Disciplinary Core Ideas. While the Next Generation Science Standards provide flexibility in how curriculum and instruction are structured to meet learning goals, there are few examples of existing curricula that portray the integration of these dimensions as "three-dimensional learning." Here, we describe a collaborative board game about honey bees that incorporates scientific evidence on how genetic and environmental factors influence variations of traits and social behavior and requires students to collaboratively examine and use a system model. Furthermore, we show how students used and evaluated the game as a model in authentic classroom settings.Entities:
Keywords: NGSS; game-based learning; honey bees; modeling; three-dimensional learning
Year: 2016 PMID: 27990024 PMCID: PMC5161416 DOI: 10.1525/abt.2016.78.9.755
Source DB: PubMed Journal: Am Biol Teach ISSN: 0002-7685 Impact factor: 0.342