| Literature DB >> 27974888 |
Pernille Heyckendorff Lilholt1, Clara Schaarup1, Ole Kristian Hejlesen1.
Abstract
Objective. The aim of the present study is to evaluate the usability of the telehealth system, coined Telekit, by using an iterative, mixed usability approach. Materials and Methods. Ten double experts participated in two heuristic evaluations (HE1, HE2), and 11 COPD patients attended two think-aloud tests. The double experts identified usability violations and classified them into Jakob Nielsen's heuristics. These violations were then translated into measurable values on a scale of 0 to 4 indicating degree of severity. In the think-aloud tests, COPD participants were invited to verbalise their thoughts. Results. The double experts identified 86 usability violations in HE1 and 101 usability violations in HE2. The majority of the violations were rated in the 0-2 range. The findings from the think-aloud tests resulted in 12 themes and associated examples regarding the usability of the Telekit system. The use of the iterative, mixed usability approach produced both quantitative and qualitative results. Conclusion. The iterative, mixed usability approach yields a strong result owing to the high number of problems identified in the tests because the double experts and the COPD participants focus on different aspects of Telekit's usability. This trial is registered with Clinicaltrials.gov, NCT01984840, November 14, 2013.Entities:
Year: 2016 PMID: 27974888 PMCID: PMC5128708 DOI: 10.1155/2016/6351734
Source DB: PubMed Journal: Int J Telemed Appl ISSN: 1687-6415
Figure 1The Telekit system from the Danish TeleCare North trial. The COPD patients use Telekit to measure their vital signs.
Jakob Nielsen's ten heuristics, including a description of each heuristics.
| Jakob Nielsen's ten heuristics | Description of heuristics |
|---|---|
| (1) Visibility of system status | The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. |
| (2) Match between system and the real world | The system should speak the users' language, with words, phrases, and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order. |
| (3) User control and freedom | Users often choose system functions by mistake and will need a clearly marked “emergency exit” to leave the unwanted state without having to go through an extended dialogue. Support undo and redo. |
| (4) Consistency and standards | Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions. |
| (5) Error prevention | Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action. |
| (6) Recognition rather than recall | Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate. |
| (7) Flexibility and efficiency of use | Accelerators—unseen by the novice user—may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions. |
| (8) Aesthetic and minimalistic design | Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility. |
| (9) Help users recognize, diagnose, and | Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution. |
| (10) Help and documentation | Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, be focused on the user's task, list concrete steps to be carried out, and not be too large. |
Rolf Molich's severity rating scale.
| Five-point severity rating scale | Description of severity ratings |
|---|---|
| (0) Improvement | Which does not substantially disturb the user's experience |
| (1) Minor problem | The user will be somewhat delayed (few minutes) |
| (2) Severe problem | The user will be much delayed (several minutes) |
| (3) Critical problem | The user cannot carry out the task |
| (4) Malfunction problem | The system does not work properly |
Figure 2Distribution of usability problems by heuristic for both heuristic evaluations (HE1 and HE2).
Distribution of the number of usability violations classified into heuristics per expert.
| Heuristics | Expert 1 | Expert 2 | Expert 3 | Expert 4 | Expert 5 | Total | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | |
| (1) Visibility of system status | 0 | 8 | 0 | 7 | 1 | 4 | 3 | 3 | 1 | 4 | 5 | 26 |
| (2) Match between system and the real world | 5 | 4 | 8 | 7 | 7 | 4 | 14 | 11 | 15 | 3 | 49 | 29 |
| (3) User control and freedom | 1 | 0 | 0 | 3 | 1 | 4 | 3 | 5 | 6 | 2 | 11 | 14 |
| (4) Consistency and standards | 7 | 11 | 3 | 5 | 2 | 18 | 6 | 2 | 2 | 7 | 20 | 43 |
| (5) Error prevention | 2 | 6 | 3 | 0 | 5 | 8 | 6 | 4 | 2 | 4 | 18 | 22 |
| (6) Recognition rather than recall | 2 | 7 | 3 | 9 | 1 | 10 | 2 | 0 | 5 | 1 | 13 | 27 |
| (7) Flexibility and efficiency of use | 3 | 5 | 2 | 3 | 0 | 6 | 1 | 4 | 2 | 4 | 8 | 22 |
| (8) Aesthetic and minimalist design | 5 | 3 | 3 | 4 | 5 | 19 | 4 | 0 | 3 | 4 | 20 | 30 |
| (9) Help users recognize, diagnose, and recover from errors | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 0 |
| (10) Help and documentation | 1 | 1 | 0 | 0 | 0 | 5 | 1 | 3 | 1 | 1 | 3 | 10 |
Distribution of usability violations on Rolf Molich's severity rating scale [29].
| Severity degree | Expert 1 | Expert 2 | Expert 3 | Expert 4 | Expert 5 | Total | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | HE1 | HE2 | |
| (1) Improvement | 12 | 16 | 11 | 5 | 10 | 17 | 14 | 2 | 14 | 3 | 61 | 43 |
| (2) Minor problem | 8 | 19 | 12 | 21 | 12 | 30 | 19 | 11 | 15 | 13 | 66 | 94 |
| (3) Severe problem | 3 | 6 | 0 | 9 | 0 | 7 | 7 | 8 | 7 | 8 | 17 | 38 |
| (4) Critical problem | 2 | 3 | 0 | 3 | 0 | 10 | 0 | 5 | 2 | 2 | 4 | 23 |
| (5) Malfunction | 3 | 1 | 0 | 0 | 0 | 14 | 0 | 6 | 1 | 4 | 4 | 25 |
Usability findings from the think-aloud tests were classified into 12 themes. The table illustrates the themes and the presence of themes (yes/no) and provides examples of the usability findings from TA1 and TA2.
| Themes | TA1 | TA2 | Examples from TA1 | Examples from TA2 |
|---|---|---|---|---|
| Habits | Yes | Yes | The users received the Telekit system half a year before and were offered education | The users read the questionnaire very superficially—they know what is going to happen in the subsequent step |
| Lack of curiosity | Yes | Yes | The users did not attempt to remember password and username | The users are not interested in using the message function for writing or sending messages; the users' curiosity is not aroused |
| Information level | No | Yes | Users did not use the message menu because they do not know its function | |
| The Telekitsystem—know how | No | Yes | The users know the different icons | |
| Comfortable with the Telekit system | Yes | Yes | The users were satisfied with the functionalities of the Telekit system. | The users are not afraid of pressing the wrong key because they know that they always have a way out; the users are comfortable using Telekit |
| Usability problems | Yes | Yes | The users had difficulties obtaining a reaction from the touchscreen because of cold finger or long nails | The users did not know how to pause the film |
| Learnability | No | Yes | The users had no problems with the scroll function | |
| System feedback | Yes | Yes | When the users pressed multiple times on the touchscreen, the Telekit system did not react to commands | The Telekit system's speed was too slow, could be faster |
| Content of the Telekit system | Yes | Yes | For the experienced users, a more flexible system with les text material would work better | It was nice to be asked about COPD symptoms |
| Measurements | Yes | Yes | When users pressed the touchscreen multiple times, this resulted in incorrect answers and measurements | The users place the blood pressure cuff incorrectly |
| The Telekit design | Yes | Yes | Some users had difficulties identifying keys on the Telekit keyboard | There was lack of validation when the users change password |
| Relevance of the Telekit system | No | Yes | The users had brought the Telekit system to their doctor |
The eight usability topics, participants' comments per usability, researcher observations, and expert-reported usability violations.
| Usability topics within the Telekit system | Researcher observation in TA2 | Participant comments in TA2 | Expert-reported usability in HE2 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| P1 | P2 | P3 | P4 | P5 | Total | P1 | P2 | P3 | P4 | P5 | Total | E1 | E2 | E3 | E4 | E5 | Total | |
| Misc. | 4 | 1 | 2 | 0 | 1 | 8 | 3 | 6 | 0 | 2 | 2 | 13 | 9 | 7 | 15 | 4 | 7 | 42 |
| Read and watch films | 4 | 0 | 0 | 0 | 0 | 4 | 3 | 2 | 0 | 2 | 2 | 9 | 5 | 4 | 11 | 4 | 5 | 29 |
| Read and watch instructions | 1 | 0 | 0 | 0 | 0 | 1 | 2 | 1 | 2 | 0 | 1 | 6 | 7 | 3 | 7 | 3 | 2 | 22 |
| Log in | 1 | 1 | 0 | 1 | 0 | 3 | 2 | 1 | 1 | 0 | 0 | 4 | 4 | 3 | 7 | 1 | 1 | 16 |
| Perform measurement | 6 | 3 | 1 | 0 | 2 | 12 | 5 | 5 | 7 | 6 | 2 | 25 | 15 | 16 | 26 | 15 | 5 | 77 |
| Write a message | 4 | 0 | 1 | 0 | 0 | 5 | 1 | 4 | 4 | 3 | 2 | 14 | 4 | 2 | 7 | 3 | 4 | 20 |
| View images | 3 | 0 | 1 | 1 | 1 | 6 | 2 | 0 | 0 | 0 | 1 | 3 | 1 | 3 | 5 | 2 | 6 | 17 |
| Log out | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
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| Total | 24 | 5 | 5 | 2 | 4 | 40 | 18 | 19 | 15 | 14 | 10 | 76 | 45 | 38 | 78 | 32 | 30 | 223 |