| Literature DB >> 27872590 |
Tiffany Tong1, Mark Chignell1, Mary C Tierney2, Jacques S Lee3.
Abstract
Introduction: Cognitive screening in settings such as emergency departments (ED) is frequently carried out using paper-and-pencil tests that require administration by trained staff. These assessments often compete with other clinical duties and thus may not be routinely administered in these busy settings. Literature has shown that the presence of cognitive impairments such as dementia and delirium are often missed in older ED patients. Failure to recognize delirium can have devastating consequences including increased mortality (Kakuma et al., 2003). Given the demands on emergency staff, an automated cognitive test to screen for delirium onset could be a valuable tool to support delirium prevention and management. In earlier research we examined the concurrent validity of a serious game, and carried out an initial assessment of its potential as a delirium screening tool (Tong et al., 2016). In this paper, we examine the test-retest reliability of the game, as it is an important criterion in a cognitive test for detecting risk of delirium onset. Objective: To demonstrate the test-retest reliability of the screening tool over time in a clinical sample of older emergency patients. A secondary objective is to assess whether there are practice effects that might make game performance unstable over repeated presentations. Materials andEntities:
Keywords: cognitive screening; delirium; gerontology; human factors; serious games; test-retest reliability
Year: 2016 PMID: 27872590 PMCID: PMC5097908 DOI: 10.3389/fnagi.2016.00258
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.750
Demographics of the study sample.
| Baseline features | |
|---|---|
| Mean age (years) ( | 81.1 (7.0) |
| Female ( | 61 |
| Male ( | 53 |
| Mean length of stay in the ED (hours) ( | 16.3 (9.0) |
Distribution of cognitive assessment scores and game performance.
| Assessment | Initial enrolment | Follow up 1 | Follow up 2 | Follow up 3 | Follow up 4 | Follow up 5 |
|---|---|---|---|---|---|---|
| MMSE | 12 – 30 ( | 29 ( | 20 ( | |||
| MoCA | 10–30 ( | |||||
| RASS | –1 to 1 ( | |||||
| DI | 0–7 ( | 0–3 ( | 0–4 ( | 0 ( | 0–2 ( | 2 ( |
| DVT | 81–103 ( | 86–101 ( | 85–103 ( | 92–101 ( | 95–100 ( | |
| CRT RT (sec) | 0.78–11.68 s ( | |||||
| CRT Acc (%) | 40–95 ( | |||||
| Serious Game Median RT (s) | 0.62–4.50 ( | 0.63–1.91 ( | 0.59–1.10 ( | 0.50–1.37 ( | 0.76–0.86 ( | 0.82 ( |
| Serious Game Target Offset (px) | 243.50–449.00 ( | 218.00–409.00 ( | 202.00–365.50 ( | 162.00–339.00 ( | 306.50–331.00 ( | 306.00 ( |
Relationships between sessions on serious game median RT, was determined using two-tailed Pearson’s r correlations.
| Initial enrolment | Follow up 1 | Follow up 2 | Follow up 3 | |
|---|---|---|---|---|
| Initial enrolment | 1 | 0.776∗∗
| 0.594∗∗
| 0.862∗∗
|
| Follow up 1 | 1 | 0.821∗∗
| 0.821∗∗
| |
| Follow up 2 | 1 | 0.560∗
| ||
| Follow up 3 | 1 |
Relationship between serious game median target offset between each determined using two-tailed Pearson’s r correlations.
| Initial enrolment | Follow up 1 | Follow up 2 | Follow up 3 | |
|---|---|---|---|---|
| Initial enrolment | 1 | 0.742∗∗
| 0.658∗∗
| 0.265 |
| Follow up 1 | 1 | 0.806∗∗
| 0.325 | |
| Follow up 2 | 1 | 0.497 | ||
| Follow up 3 | 1 |
Relationships between sessions on serious game median RT, as determined using two-tailed Spearman’s rho correlations.
| Initial enrolment | Follow up 1 | Follow up 2 | Follow up 3 | |
|---|---|---|---|---|
| Initial enrolment | 1 | 0.853∗∗
| 0.534∗∗
| 0.618∗∗
|
| Follow up 1 | 1 | 0.741∗∗
| 0.588∗∗
| |
| Follow up 2 | 1 | 0.560∗
| ||
| Follow up 3 | 1 |
Relationship between serious game median target offset, between each determined using two-tailed Spearman’s rho correlations.
| Initial enrolment | Follow up 1 | Follow up 2 | Follow up 3 | |
|---|---|---|---|---|
| Initial enrolment | 1 | 0.685∗∗
| 0.451∗∗
| 0.340 |
| Follow up 1 | 1 | 0.777∗∗
| 0.484 | |
| Follow up 2 | 1 | 0.741∗∗
| ||
| Follow up 3 | 1 |