| Literature DB >> 27863326 |
Erin K Howie1, Amity C Campbell2, Rebecca A Abbott3, Leon M Straker4.
Abstract
BACKGROUND: Active video games (AVGs) have been identified as a novel strategy to improve motor skill and physical activity in clinical populations. A recent cross-over randomized trial found AVGs to be ineffective at improving motor skill and physical activity in the home-environment for children with or at-risk for developmental coordination disorder (DCD). AIMS: The study purpose was to better understand why the intervention had been ineffective by examining the quantity and quality of AVG play during an AVG intervention for children with or at-risk for DCD. METHODS AND PROCEDURES: Participants (n=21, ages 9-12) completed the 16 week AVG intervention. Detailed quantitative and qualitative data were systematically triangulated to obtain the quantity of exposure (AVG exposure over time, patterns of exposure) and quality of use (game selection, facilitators and barriers to play). OUTCOMES ANDEntities:
Keywords: Active video games; Motor skill; Physical activity; Process evaluation
Mesh:
Year: 2016 PMID: 27863326 DOI: 10.1016/j.ridd.2016.10.013
Source DB: PubMed Journal: Res Dev Disabil ISSN: 0891-4222