| Literature DB >> 27826263 |
Kristine Kwok1, Siba Ghrear1, Vivian Li1, Taeh Haddock1, Patrick Coleman1, Susan A J Birch1.
Abstract
Today's children have more opportunities than ever before to learn from interactive technology, yet experimental research assessing the efficacy of children's learning from interactive media in comparison to traditional learning approaches is still quite scarce. Moreover, little work has examined the efficacy of using touch-screen devices for research purposes. The current study compared children's rate of learning factual information about animals during a face-to-face instruction from an adult female researcher versus an analogous instruction from an interactive device. Eighty-six children ages 4 through 8 years (64% male) completed the learning task in either the Face-to-Face condition (n = 43) or the Interactive Media condition (n = 43). In the Learning Phase of the experiment, which was presented as a game, children were taught novel facts about animals without being told that their memory of the facts would be tested. The facts were taught to the children either by an adult female researcher (Face-to-Face condition) or from a pre-recorded female voice represented by a cartoon Llama (Interactive Media condition). In the Testing Phase of the experiment that immediately followed, children's memory for the taught facts was tested using a 4-option forced-choice paradigm. Children's rate of learning was significantly above chance in both conditions and a comparison of the rates of learning across the two conditions revealed no significant differences. Learning significantly improved from age 4 to age 8, however, even the preschool-aged children performed significantly above chance, and their performance did not differ between conditions. These results suggest that, interactive media can be equally as effective as one-on-one instruction, at least under certain conditions. Moreover, these results offer support for the validity of using interactive technology to collect data for research purposes. We discuss the implications of these results for children's learning from interactive media, parental attitudes about interactive technology, and research methods.Entities:
Keywords: child development; children’s learning; cognitive development; early childhood education; interactive technology; learning and memory; research methods
Year: 2016 PMID: 27826263 PMCID: PMC5078753 DOI: 10.3389/fpsyg.2016.01603
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
List of factual questions and four possible response options used during the testing phase.
| Question Set | Question | Option 1 | Option 2 | Option 3 | Option 4 |
|---|---|---|---|---|---|
| A | Which kind of insect, or bug, is the smallest? | Leaf beetle | Lady bug | Seed bug | |
| Which kind of bear is the largest? | Grizzly bear | Black bear | Panda bear | ||
| Which kind of dog cannot swim? | Pug | Brussels griffon | Poodle | ||
| Which animal is the best jumper? | Goat | Grasshopper | Rabbit | ||
| B | Which kind of bird can fly the highest? | Peregrine falcon | Malleefowl | Eagle | |
| Which part of the body is called the nape? | Bottom of the feet | Back of the knees | Top of the head | ||
| Which animal is the fastest in the sea? | Clownfish | Pilot whale | Mako shark | ||
| Which animal has the best hearing? | Elephant | Bat | Three-toed sloth |