Literature DB >> 27783392

Graphic Depictions: Portrayals of Mental Illness in Video Games.

Samuel Shapiro1, Merrill Rotter1.   

Abstract

Although studies have examined portrayals of mental illness in the mass media, little attention has been paid to such portrayals in video games. In this descriptive study, the fifty highest-selling video games in each year from 2011 to 2013 were surveyed through application of search terms to the Wikia search engine, with subsequent review of relevant footage on YouTube. Depiction categories were then assigned based on the extent of portrayal and qualitative characteristics compared against mental illness stereotypes in cinema. Twenty-three of the 96 surveyed games depicted at least one character with mental illness. Forty-two characters were identified as portraying mental illness, with most characters classified under a "homicidal maniac" stereotype, although many characters did not clearly reflect cinema stereotypes and were subcategorized based on the shared traits. Video games contain frequent and varied portrayals of mental illness, with depictions most commonly linking mental illness to dangerous and violent behaviors.
© 2016 American Academy of Forensic Sciences.

Entities:  

Keywords:  forensic science; mass media; mental disorders; mentally ill persons; psychiatry; video games

Mesh:

Year:  2016        PMID: 27783392     DOI: 10.1111/1556-4029.13214

Source DB:  PubMed          Journal:  J Forensic Sci        ISSN: 0022-1198            Impact factor:   1.832


  4 in total

1.  Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants.

Authors:  Rina R Wehbe; Colin Whaley; Yasaman Eskandari; Ally Suarez; Lennart E Nacke; Jessica Hammer; Edward Lank
Journal:  JMIR Serious Games       Date:  2022-05-19       Impact factor: 3.364

2.  Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade.

Authors:  Joseph Fordham; Christopher Ball
Journal:  JMIR Ment Health       Date:  2019-04-18

3.  Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games.

Authors:  Manuela Ferrari; Sarah V McIlwaine; Gerald Jordan; Jai L Shah; Shalini Lal; Srividya N Iyer
Journal:  JMIR Ment Health       Date:  2019-05-08

4.  Depiction of mental illness and psychiatry in popular video games over the last 20 years.

Authors:  Jozef Buday; Miroslav Neumann; Jana Heidingerová; Jirí Michalec; Gabriela Podgorná; Tadeáš Mareš; Marek Pol; Jakub Mahrík; Stanislava Vranková; Lucie Kališová; Martin Anders
Journal:  Front Psychiatry       Date:  2022-08-15       Impact factor: 5.435

  4 in total

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