Literature DB >> 27747256

Defining the cognitive enhancing properties of video games: Steps Towards Standardization and Translation.

Shikha Jain Goodwin1, Derek Dziobek2.   

Abstract

Ever since video games were available to the general public, they have intrigued brain researchers for many reasons. There is an enormous amount of diversity in the video game research, ranging from types of video games used, the amount of time spent playing video games, the definition of video gamer versus non-gamer to the results obtained after playing video games. In this paper, our goal is to provide a critical discussion of these issues, along with some steps towards generalization using the discussion of an article published by Clemenson and Stark (2005) as the starting point. The authors used a distinction between 2D versus 3D video games to compare their effects on the learning and memory in humans. The primary hypothesis of the authors is that the exploration of virtual environments while playing video games is a human correlate of environment enrichment. Authors found that video gamers performed better than the non-video gamers, and if non-gamers are trained on playing video gamers, 3D games provide better environment enrichment compared to 2D video games, as indicated by better memory scores. The end goal of standardization in video games is to be able to translate the field so that the results can be used for greater good.

Entities:  

Keywords:  3D vs 2D; Cognition; Dimensionality; Environmental enrichment; Lure Discrimination Index (LDI); Video Games; Virtual Environment

Year:  2016        PMID: 27747256      PMCID: PMC5065020          DOI: 10.14304/surya.jpr.v4n9.5

Source DB:  PubMed          Journal:  Postdoc J        ISSN: 2328-9791


  7 in total

1.  Pattern separation deficits following damage to the hippocampus.

Authors:  C Brock Kirwan; Andrew Hartshorn; Shauna M Stark; Naomi J Goodrich-Hunsaker; Ramona O Hopkins; Craig E L Stark
Journal:  Neuropsychologia       Date:  2012-06-23       Impact factor: 3.139

2.  Pattern separation in the human hippocampal CA3 and dentate gyrus.

Authors:  Arnold Bakker; C Brock Kirwan; Michael Miller; Craig E L Stark
Journal:  Science       Date:  2008-03-21       Impact factor: 47.728

3.  Neurogenesis in the adult human hippocampus.

Authors:  P S Eriksson; E Perfilieva; T Björk-Eriksson; A M Alborn; C Nordborg; D A Peterson; F H Gage
Journal:  Nat Med       Date:  1998-11       Impact factor: 53.440

4.  Issues and advances in research methods on video games and cognitive abilities.

Authors:  Bart Sobczyk; Paweł Dobrowolski; Maciek Skorko; Jakub Michalak; Aneta Brzezicka
Journal:  Front Psychol       Date:  2015-09-29

Review 5.  Are videogame training gains specific or general?

Authors:  Adam C Oei; Michael D Patterson
Journal:  Front Syst Neurosci       Date:  2014-04-08

6.  Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory.

Authors:  Gregory D Clemenson; Craig E L Stark
Journal:  J Neurosci       Date:  2015-12-09       Impact factor: 6.167

Review 7.  The virtual brain: 30 years of video-game play and cognitive abilities.

Authors:  Andrew J Latham; Lucy L M Patston; Lynette J Tippett
Journal:  Front Psychol       Date:  2013-09-13
  7 in total

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