| Literature DB >> 27717921 |
Jenny My Huen1, Eliza Sy Lai, Angie Ky Shum, Sam Wk So, Melissa Ky Chan, Paul Wc Wong, Y W Law, Paul Sf Yip.
Abstract
BACKGROUND: Digital game-based learning (DGBL) makes use of the entertaining power of digital games for educational purposes. Effectiveness assessment of DGBL programs has been underexplored and no attempt has been made to simultaneously model both important components of DGBL: learning attainment (ie, educational purposes of DGBL) and engagement of users (ie, entertaining power of DGBL) in evaluating program effectiveness.Entities:
Keywords: Internet; digital game-based learning; mental health; program evaluation
Year: 2016 PMID: 27717921 PMCID: PMC5075045 DOI: 10.2196/mental.5656
Source DB: PubMed Journal: JMIR Ment Health ISSN: 2368-7959
Figure 1Basic digital game-based learning effectiveness model testing three hypotheses (H1-3).
Figure 2Path diagram of the DGBL effectiveness model used in this study.
Path coefficients estimated by SEM for the DGBL effectiveness model.
| Module construct | Path coefficients | |||||||||||
| Path aa | Path bb | Path cc | Path dd | Path ee | Path ff | |||||||
| Automatic thoughtsg | .09 | .17 | −.02 | .73 | −.03 | .61 | .23 | .002 | −.40 | <.001 | .67 | <.001 |
| Self-esteem | .15 | .04 | .56 | <.001 | .15 | .03 | .15 | .03 | .79 | <.001 | .28 | <.001 |
| Procrastinationg | .10 | .12 | −.30 | <.001 | −.29 | <.001 | .17 | .01 | −.61 | <.001 | .28 | <.001 |
| Hope | .15 | .01 | .22 | <.001 | .17 | .01 | .42 | <.001 | .57 | <.001 | .54 | <.001 |
| Communication skills | .01 | .09 | .44 | <.001 | .23 | .001 | .43 | <.001 | .50 | <.001 | .41 | <.001 |
| Gratitude | .16 | .03 | .55 | <.001 | .05 | .54 | .45 | <.001 | .48 | <.001 | .31 | <.001 |
| Problem-solving skills | −.01 | .87 | .48 | <.001 | .41 | <.001 | .36 | <.001 | .56 | <.001 | .32 | <.001 |
aPath from module engagement to psychological well-being (postassessment).
bPath from module engagement to module learning (postassessment).
cPath from module learning (postassessment) to psychological well-being (postassessment).
dPath from psychological well-being (preassessment) to psychological well-being (postassessment).
ePath from psychological well-being (preassessment) to module learning (preassessment).
fPath from module learning (preassessment) to module learning (postassessment).
gNegative construct in which an opposite direction of relationship is expected.